I actually just started playing Uncharted 2 the other day. I learned the hard way that you can't just sit behind cover and pop out every once in a while. Man I suck at modern games.
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The best part in the opening is where you're forced-walking through the house and when you finally meet up with the girl they have the audacity to have her comment on how fast you are.
Also when you vault from the top floor balcony to the next building's fire escape for no reason.
I normally wouldn't mind stuff like this because lol-vidja-games but in something that is so clearly painstakingly scripted it's just a jarring disconnect between gameplay and whatever experience it is they're trying to convey.
Just completed the game, and I thought it was a blast, from beginning to end, despite having quite a few shortcomings which can be blamed on rookie developer mistakes. This is quite a solid start for a potential franchise. I just hope it sells well enough to warrant a sequel in which Ready At Dawn can iron out some of the kinks. For the time being, if any DLC is released for the game, I'll gladly try it out.
Oh, and LOL at the very notion of staying in one spot during some of the final shoot outs. The game will definitely keep you on your toes towards the end.
Rookie Developer? They've been around 12 years.
The QTEs get pretty quick, eh?
I'm just talking shit, I actually preferred Uncharted's QTE last boss over the garbage nonsense that was Uncharted 2's stereotypical video game last boss.But they only worked on unknown properties like Jak and Daxter and God of War during that time.Quote:
Originally Posted by Chux
Well, I meant, as far as full fledged console games and IP goes. Like Mech said, I think they previously just worked on PSP versions of already established franchises...
But yeah, now that I think about it, you're right...doesn't matter if it's a PSP title or a console title...it's still 12 years of game developing.
The game really picks up after the first chapter. II and III are both good, and IV pretty successfully delivers creepiness over action. I haven't reached the pure-cinema chapters yet.
The lack of trophy tracking remains annoying though. Several of the rifles look very similar to one another, so it's hard to concentrate on fighting and which ones you've used to register a kill without any UI indicators.
Not that I think the lack of indicators is a GOOD thing, but why would you want to do that just to get some trophies? That seems really un-fun to babysit your weapon selection.
I disagree with this...12 years is a long time but if they haven't developed a new game recently, it can be tough if you don't have the right personnel. You're worried about feature creep and other things a lot more if you're "starting from scratch"...plus smaller games are obviously easier to manage.
Chapters V-VIII continue the steep upward trajectory from Chapter I's mess. As of this point, I consider the game worth playing for sure, though that could go either way over the second half. Some of the reviews I read before launch I now know to be factually incorrect. One claimed there were only two human enemy types. I can think of four or five offhand. There is another specific claim that also appears false, but it's spoiler-ish, so I'll save it for when I know for sure and will mark it as such.
IAWTP. The only Chapter I didn't like that much was Chapter 10, and that mostly has to do with my own gameplay preferences...The reviews for this are pretty damn bogus, and it's a shame that so many people are going to be swayed from playing through a fantastic experience because of those reviews.
I didn't pay much attention to chapters since many chapters are just cutscenes.
Great game though! I'm torn because its a $60 experience but I don't think the game is worth $60. I enjoyed the polish but didn't really care for the story until at least halfway through the game. Maybe that was the point when I could finally follow what was going on.
The problem I have with the game though is that I feel like they misled everyone as to what kind of game it was. While technically it's a cover shooter, I feel it's closer to a Telltale game or Heavy Rain. More like an interactive movie. There's nothing wrong with that kinda game for what it is but if it's not what you're expecting, it's easy to see why you'd have a prob with it.
Is DLC coming shortly? I'm gonna be passing my copy around to friends and family because I'm recommending people not to buy it.
I started this. It's OK, not up to Gears level.
To me it just kept getting better through the end. I'll tell you the biggest thing it's missing compared to Gears: the satisfying melee attack. There is definitely no chainsaw equivalent here.
I don't know. I'm not that far in (Chapter 4?), but things don't feel very "meaty" (in terms of weapons or enemies). It kind of reminds me of the gunplay in Resistance so far. There's no satisfaction of unloading a clip into an enemy and have them stagger and then you're active reloading and getting stronger. You just kind of shoot, they fall over dead, shoot, dead
Kind of want to play Gears again actually. Play 10 minutes of the combat in this and then 10 minutes in that and I think it'd be night and day.