I woke up today pissed off that Konami never made a side scrolling Mighty Morphin Power Rangers arcade beat-em-up.
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I woke up today pissed off that Konami never made a side scrolling Mighty Morphin Power Rangers arcade beat-em-up.
That's... a fantastic idea, actually.
Just go play the Sailor Moon game, essentially the same thing.
Does the Sailor Moon game have boss fights where all 5 players start off piloting individual Zords until the first life bar gets wiped out and then you form the Megazord and everyone works together to fight the final form of the boss.
Kickstart that shit.
The Sailor Moon game is essentially what you're looking for minus the teamup though.
Go Go Korly Rangers
The Konami games were all horrible shit that we only played for the licenses. I'd totally play a 90s Capcom beat 'em up of Power Rangers.
And GunBeat, in relation to the thread title.
I think it would have been cool if Konami made a Castlevania arcade game that was like Black Tiger but on a CPS2 board: mostly linear, but somewhat open-ended levels; upgradable equipment; shops and items; and an 8-way whip.
I would have liked a Mechagodzilla game on the GALAXIAN 3 - Project Dragoon theater. :D
Game Gear had the best Power Rangers game. Believe it.
Exactly the game I thought of on seeing the thread title, with second place going to Marble Madness 2: Marble Man.
James
No way man. That Game Gear game was great. The voice sample on the Genny game is all I remember about it.
I did. But most of that game was a sub-par twin stick shooter with sorta ugly 3D graphics. It was awesome when you played multiplayer and got to form Voltron though.
A 2D arcade game with lots of voice samples and big flashy sprites would have been SO DAMN GREAT though.
A Capcom 2d fighter ala Marvel Super Heroes or the Vs. Series that starred the characters of Dragon Ball Z
Word.
R-Gear from Taito, the original 2D RayForce sequel done on Taito F3. Even as good as RayStorm is, I'd gladly have given it up for this.
I hope some Taito staffer has this squirreled away somewhere with plans to release it for dumping at a later time. Please let it be so.
Go have a drink down at Ray-Ray's Corn Liquor Shed.
I like the buildings in that a lot. Good sense of depth.
Yeah, that's a great pick. Layer Section was the jam, could never get into the 3D sequels.
I wish there was a better Batman arcade game that played as well as the NES Batman.
I AM BATMAN.
BE CAREFUL.
Of all places, I got to play the Batman arcade game at a kids gymnastics center.
Got to get TGM4 in here. Apparently, the slew of fanmade clones did lead to its cancellation. Arika could have deterred that with an official $50 compilation of TGM 1/2/2+/3 to PC/PS2 etc. though. It's been said that clone players would gladly pay for the real TGM, but Mihara has been derisive of such comments.
There would've been a TGM 1 port on the original PS, but that was killed by some stupid "One Tetris game per system" rule imposed by The Tetris Company. Why the hell couldn't they have granted an exception for ports of arcade titles? TGM2+ for PS2 was complete but got axed.
I would've liked to see Master mode get a Syd Mead style cyberspace theme, especially after the space backgrounds in TGM 3 and Ace. The theme shown here is fine for the Konoha (easy) mode OTOH. LOL at the fox character keeling over laughing at 3:57.
How do you get any crazier than TGM 3 Shirase, though? That gets to over 200 pieces a minute.
The TGM 3 Sakura mode music was likely placeholder, with Aya & Megaten standing by to do new BGM if Arika were to continue with TGM4.
Quote:
Originally Posted by Mihara
Was there ever a Capcom/Konami/Sega GI JOE arcade game? It seems like there should have been, but I don't remember one.
Yep, Konami did a GI Joe rail shooter (kind of like Sin & Punishment but older). I used to play that one a lot but I only ever saw it in one arcade locally.
EVERY toy was represented in that game, it was amazing.
One of the few great licensed games, playing a bit like Space Harrier X Nam-1975. There's more destruction than even Razing Storm: Almost EVERY thing you see can be blasted to hell. Too bad there was no console version, but that's probably because a SNES/Genesis or even Sega CD would've choked on all the sprite scaling. That said, 32X-CD could probably have handled it decently.
This would be a great XBLA title (listen up Konami).
holy hell this sounds badass, looks like something idve been into as well
also: Konami stopped listening sometime around when they killed Hudson Soft (RIP)
I wonder what an arcade version of Streets of Rage would have looked like.
Streets of Rage 2
which is really similar to the MD version but with less bonus/pickup lives i think
A System 32 Bare Knuckle game would have been sick.
No Gradius 6 or Star Soldier anytime soon. If ever.
Streets of Rage on System 32 would probably have a 3D effect (like Tatsumi's Big Fight) with scaling on characters. It probably wouldn't have seen a home version, since it'd be too good for Genesis and Sega would say "too old" by the time Saturn showed up.
An SOR Trilogy pack on Sega CD would've been cool. The resampled voices add a bit to the SCD port of SOR1, although it was similar in every other way to the cart. The Game Over laugh on Revenge of Shinobi for SCD almost made me jump.
A Super Shinobi 3 for System 32 with 2 player simultaneous action would be good shit. IMO a new bonus round idea I just thought of: something like the one in the Genesis Shadow Dancer, but with a 3D perspective. Scaling sprite overkill as you plummet into the horde of enemy ninjas.
I wouldn't mind if Sega had gone John Madden with the Super Monaco GP series. SMGP 2 would've been better as an arcade-first title. The Amiga version of SMGP shown here actually makes the Genesis one look sad. No lack of trackside scenery here, and a decent framerate. Did Hell freeze over? This one is by Zareh ZK Johannes who also did the botched Amiga version of Power Drift (on that subject, I'd like a sequel done for modern Sega hardware).
god, after that close brush with Fighting Force i've been traumatized to the idea of 3D Streets of Rage...like, i know it could be done (god knows the DMC/onimusha etc genre is pretty much beat-em-up continued) but that shit was so terrible, really dodged a bullet there.
A SOR using the Revenge of Death Adder engine with SOR2 music would have been killer.
I'd like a sequel to Rabbit Punch.
The closest you'll probably get are the cameos in Sonic Wings and Pop'n Bounce.
Wait. Really?
There's also a port on PC Engine called Rabio Lepus Special. I haven't played enough to know the differences from the arcade version. I was surprised when I found out there was a domestic arcade version. I never saw it back in the day.
We had it at the community center near where I grew up. I've never seen it anywhere else. I remember it being good, but I was 10.
This sums it up, plus obivious graphic hit:
http://www.videogameden.com/hucard.htm?rab
The arcade game also got a budget release on Japanese PS2. Had no clue the game's creator would go onto Gunbird and Zero Gunner.
See also:
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