There's like 20 different endings. Don't worry about mistakes made, just play through to whatever ending you get and then go again.
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There's like 20 different endings. Don't worry about mistakes made, just play through to whatever ending you get and then go again.
Metal Gear wrongfully accusing me of using a turbo controller was one of my proudest video game moments.
I prefer the spoon trick, myself.
Working on MGR some more. Finished off the arms, finally got all the life and fuel cell upgrades, finished upgrading a couple weapons, and squeezed in a couple more achievements I hadn't bothered to do before. I tried to get all the codecs and still somehow failed, but now I have a guide that explicitly lists every single one so I'll sit down and do that alongside killing the humanoid geckos. Certainly can't hurt for upgrading, considering what a ridiculous amount of things there are to buy. Also just realized how good the sai is against flying enemies, so I'm rotating that with the scissors 61.
I, too, am playing MGR and enjoying it a great deal. I also sat down to test my new Zelda 3DS XL and accidentally completed half a Mario 3D Land Luigi run. Might as well see it through.
Did anyone play The Stanley Parable? I thought the demo was great. Then I bought it for fifteen fucking dollars and I kind of hate it.
It was okay to play a few times to see different paths but it felt like it was trying too hard to be clever.
Yeah, way too hard. I was actually really stunned to discover that the primary mechanic is just ... starting the game over and over. The second time I took the same path to a point and got into this long diatribe allllll over again, exactly the same. Then I played it a few more times until I got the "confusion" ending, which it really was, because I thought the game was actually building on itself for a while. Then I played a few more times before just letting it digest.
I let my roommate play it the next day and I paid close attention to his reactions. He had an extremely similar experience, starting with amusement, and ending with "WTF is this supposed to be?"
I guess the point is that most games give you the illusion of choice, including this one, but really there is none? Games are only as interactive as their authors design them to be? Or SOMETHING? I don't know. Early on in each game you're forced to make so many arbitrary choices and the narrator loses his appeal after I've heard him say the same things 15 times.
My favorite part was the adventure line. That line was cool.