Nah. You see him in the game.
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Trying to steer the thing is damn near impossible around any tight corners. For example, in the Ace Chemicals section when you need to drive out to the one guy I had to put it into battle mode to navigate that. I personally would have prefered a batmobile that could make sharp tight turns like it was nothing, instead of one that slides all over the road. I'll give you the Batmobile combat sections are easy to navigate but they're not interesting. For the Riddler challenges I don't know, because nothing about that was fun to me. I get how it's a puzzle but really those are some lame ass puzzles from the riddler. Not that his previous puzzles were all that either, but this just comes off even more lame to me.
I really wish it didn't take up so much of the game either. From what I've read forced Batmobile sections make up %40 of the game.
If you want to know, the Arkham Knight is Jason Todd.
It's not equiped with a harpoon to help make those hairpin turns? Did they not watch Bata '89?
That is my main complaint with it. I feel like if I'm Batman I should be able to maneuver in my car very very nimbly it just feels clumsy.
How does it control, just curious? Does it use the Warthog style turn/camera left/right stick combo, or something different? Too much momentum, not enough camera control?
Like a shopping cart on a sheet of ice. Too much momentum.
That said, I completed all of the Riddler challenges with little trouble, but the last one made me want to kick my cat.
That's too bad. You'd think that they would make it as arcadey and fun as possible. I wonder why they would decide the batmobile needs to have realistic traction.
Wait, they like upgrades in that series, can you upgrade the stats you think?
I think it turns pretty well, as long as you're abusing powersliding. One thing that I found helps is to go into the options and enable battle mode toggle. This changes left trigger to brake/powerslide/reverse like a regular driving game and makes right bumper a toggle for battle mode.
I also think the batmobile is really well implemented. Having it automated show up at any time, getting launched out of it through windows, and just busting through the city makes it by far the best version that's ever been attempted in games. At this point I don't think I can even go back to Arkham City's gliding only.
Yeah, I think it handles fine. Like a bulky burnout car that can turn into Cybersled whenever you want. It's a little off-putting to not brake with LT, so I might check out that battle mode toggle.
It's funny that you mention having to put it into battle mode to navigate that section. I do have to admit to accidentally putting it in battle mode almost every time I try to make a tight turn, because I'm so used to the left trigger being the brake. Rocksteady had to do that on purpose though, since putting it in battle mode essentially slams the brakes on the damn thing.