This is a really great little title.
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This is a really great little title.
Okay so Prevasion is super dumb but you can turn it off easily enough.
But why did I just get resurrected by the Muse? Can this, like, not happen?
oh it's because I talked to joule, seems to be a once per mission thing
Not big on the pop song either, eh?
When I fuck something up I prefer to be able to restart as quickly as possible and try it again instead of getting a huge buff to power through.
The secondary bullets are kinda worthless unless there's a super high level thing I'm not seeing.
"Redirect a single shot" ummmm ok cool, why?
I finished Mighty Gunvolt and started Azure Striker. It's like going from the 8-bit to a 32-bit version, which is a big enough jump that I now want a 16-bit style one in there to bridge them better (not that I'm complaining that I got a really cool bonus game for free). Seeing all the extra detail actually threw me off for a minute before I realized I was fighting all the same enemies.
The electricity attack seems a bit disconnected and I think I preferred Mighty's version even if it was clunkier. The charge up time there meant I had to predict where a boss would go and position myself accordingly while in ASG it's just a homing win button. Still, fun game. I'm really liking it.
I sat down last night and played a few stages of both games. Too easy, but very fun so far.
I've gone through 3 levels and the "Protoman" and I think I just don't like the game. Which is sad, because it looks and sounds great.
I just don't like the shoot and hit I WIN button. I feel like MN9 is going to be the same way for me as well. This sucks.
I wish there was a way to just mega buster through the game without using the electricity. I wonder if they were afraid their game wouldn't be successful if it was hard?