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Sengoku 3 (MVS) : Playing on full defaults as usual. Trying to eventually get 1CC on this. There are 4 enemies max on screen at a time but the AI makes up for it- sneaking up from behind as you open up on one or two other enemies, weaving (unlike Final Fight/Golden Axe where they tend to simply home in), etc. While long juggle strings rock for killing lower enemies in a berserk blitz, throws are sometimes good to fall back on. Enemies who try to swat away your okizeme will fall prey to a sidegrab easily. Launching bosses with the rushing B fails- but B,B,B,A,A,2xDown,B is good for eating up their life bars, at least with Kagetsura.
Toshikazu "Tarkun" Tanaka did some great BGM for this one. Right now my favorite track is the Japan stage theme.
Robo Aleste (Sega CD) - Finally getting back to this one. No exceptions to the rule of Compile's 16-bit STGs generally kicking ass. Default difficulty is a bit more challenging than SFC's Super Aleste. RA's feudal Japanese war theme is a good change from the usual space/futuristic ones.
Caliber 50 (Genesis): Decent overhead Ikari type run-n-gun with some unusual boss enemies (Skull-throwing giant monkeys? No joke) and a little less linearity. Veering off the main path can yield a few extra boxes to break for items. There can be a good deal of enemy fire for a Genesis game, and it does have a little slowdown in some of the busier moments. Like several other arcade to 16-bit ports, the co-op mode is gone.
I tried the arcade version in MAME also, and the guns seem to have a tad more range than in the Genesis one. It's more intense overall but a few spots are easier (probably owing to the flamethrower being a tad more useful. BTW the combine boss on the Genesis one is damned fast, making it quite a bitch compared to the same one on the arcade.). The Genesis one is longer, with some added areas and other bosses (a giant turtle to name one). Compared to the Sega cart, the arcade's graphics have a more realistic, grittier style.
Adding DKCR (3DS) to the list, since Bravely Default has been banned from my 3DS for the foreseeable future.
I've been playing Peace Walker, just got to the false ending. This is by far my favorite PSP game, and the ps3's superior controls only make it better. It might just be my favorite ps3 game now as well.
Since the game is broken up into bite sized missions you don't realize just how long the game is. I'm not even finished and I probably could have run through MGS 1-3 in the same amount of time.
I've been playing GTA IV on my recently rebuilt PC for the living room. I knew the game was poorly optimized for the PC, but I'm still getting better performance than I did with the 360 version. I'm not about to attempt doing any kind of mods with this game.
It's not even the best PSP Metal Gear. I don't get it.
I started playing Dust today. It's really bad.
I know you mean Ac!d amirite