I have no idea how to enable co-op. Does that unlock after you beat it or something?
My first impressions single player were not positive, but I haven't given it a fair chance yet either.
Printable View
I have no idea how to enable co-op. Does that unlock after you beat it or something?
My first impressions single player were not positive, but I haven't given it a fair chance yet either.
When Kotaku makes a diagram for how to play it, you know there are issues.
http://uploads.tapatalk-cdn.com/2016...2d76019a66.jpg
That said, I'll wait for Yoshi's impressions.
This shit makes me want to buy it less and less. I hate gimmick controls.
So what's the difference between Guard and Zero?
Zero is the star fox game that's like old school star fox games. Guard is the little mini game thing Miyamoto showed off I think like 2 E3s ago, just with Star Fox characters put into it instead of generic ones.
It's tower defense. I'd rather just play Sanctum 2 if I was going to play one, but for people who only own a Wii U it looks okay.
My daughter is about to try this by herself. I expect a rage quite within 10 minutes.
edit: She got to the second level before continually dying and getting irritated. I noticed she was holding the GamePad almost flat, so I am sure that is part of the issue. The way they want you to play this is completely unnatural.
I played through the first four or five levels of Star Fox Zero last night, and all of this hullaballoo about the difficult controls is greatly exaggerated. In fact, I've been playing the game like it's Star Fox 64, and I haven't looked down at the gamepad once. Peppy shouts commands at me to switch to the gamepad for better targeting, but I just ignore his stupid ass like I always have.
Basically, whichever direction you move the Arwing in, the Arwing is going to shoot in that direction....just like it always has. The motion controls are just a nice accentuation to the controls, if you want to use them. By that, I mean, if you really want to fly in one direction and shoot in another, then it's possible to do so with the motion controls, and the motion controls are as smooth as butter so when I do use it, I don't even notice it. It's like changing lanes in a car...a slight nudge here and there will do....you're not flailing the controller wildly around trying to make the shots line up.
Most importantly, this game controls NOTHING like LAIR, so there is nothing to worry about. I've never seen so much commotion over a non-issue in my life. In fact, I might even go as far as to say that this is the best controlling Star Fox game to date, just because it gives you so many EXTRA CONTROL OPTIONS to enhance the maneuverability of the Arwing. I have no problems with this game, I'm having a blast, and if you're a Star Fox fan you will enjoy it too.
The purported problem is that you're going to reach a point where that strategy won't work.
I finished level 1 last night and level 2 today. I can't get into the game enough to play a bunch at a time, so it's a good thing it's not intended to be played in one sitting. The experience is just about the polar opposite of 64, which I beat into the ground with every everything collected.
This game would have been better in just about every way if it were on 3DS. The inadequate horsepower would have been better hidden, and the 3D effect would be a benefit, as opposed to the GamePad controls. Hell, even the decision to make the GamePad the radio is terrible. People buy nice stereo systems for their consoles, and it's not so that you can send audio through the shitty speakers in the controller.
edit: I forgot to mention how jarringly bad the prologue was compared to the nice animated short. Why the hell was that short not included on the disc and that narrated prologue taken behind the barn?
Yeah from what I've read later levels force you to use the gamepad controls swinging that shit all around.