Finch is right!
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Finch is right!
I'm a couple hours in and it is getting better. Some of the bosses and their projectiles are too mobile for your slow little guy, his limited range, and his having to stop to attack. I'm guilty of locket-spamming a few of the feistier ones.
The digging thing isn't a deal-breaker, it's just an example of weak design. It's like intentionally programming load times into your game so can ask the player to buy a Loadtime Cutter item. Make the Game Less of a Pain in the Ass is not a compelling upgrade or reward. It doesn't make the game different or interesting like the sword shot upgrade does (good upgrade). It just makes it, well, less of a pain in the ass.
Big blocky sprites moving non-big blocky distances distracts sometimes. It's like watching a movie with your buddy who somehow isn't bothered by his TV's 120hz and it would be rude to tell him to fix his stupid TV so you don't even remember what Apocalypto was about aside from how stupid the stupid 120hz looked.
No, it's not that bad.
I'm almost done with the game and I would agree with ARBM's complaints. Well except for the digging one, I got the upgrade pretty early on, so it never really bothered me. I just wish along with the ability to dig faster, it did more damage to enemies. So that instead of 2 hits they would only take one and such. The knock back thing really annoys the fuck out of me. Be it when getting hit or hitting an enemy (that one is really stupid). I also wish there was a way to switch armor with out having to go back to the armorer to do it.
I think it's a solid good game, but there's a few design decisions, and other things holding it back from being the great game it could be.
I disagree! I just hit the halfway point without really using any items (except for the Bouncing Snot ball, which is awesome). The upgrades feel like the developer considered "ok, we've made our character with some very specific built-in mobility weaknesses because Rules Make Fun More Fun [also digging is fun so you should have to dig], but if folks want to be a wet balloon-knot about it we'll let them opt out of the weaknesses."
I just got the Ornate Armor, it really is useless but sparkly flipping is awesome. :D
The Lich Knight fight is the best Grim Reaper boss I've seen in a video game, super pleased so far. HORSE MAIDENS.
Sparkly flipping is awesome, it's the only armor I'll wear.
http://www.avclub.com/article/shovel...os-sake-206376
Onion AV Club knows what's up.
I just got to the Boss Rush at the end, I really like how it's structured. :D
I loved the floating rainbow throw-uppy gargoyle platform, but the incredible heat and pressure from my sustained anal contraction throughout that segment may have folded space and time in on themselves and created a small black hole in the Northeast. Please mind your step if you're vacationing here this summer.
The anchor throwing stars help a lot on those segments! Also you can just crash the platform into dudes and they die.
I know, but it was still way intense. And I know you're familiar with the phenomenon I'm talking about. That jump in Super Mario Bros 8-1? Coal-to-Diamonds Canyon.