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You haven't been paying attention. Don't make the player stop to dig-dig-dig arbitrarily. In situations like that, just make them dig once or just put the gems on the ground. Save the multi-dig piles for areas where spending time to dig out the big payoff gems at the end is a weighed risk. Like in auto-scrolling/keep-up-with-the-moving-platform/unreachable enemies raining down shots/etc. situations. The current implementation reeks of "We needed upgrades."
As far as "but Zelda 2 did it!" So what? Does it make Shovel Knight better or worse? And why?
Or, don't dig!
Game design > real life digging.
You're free to not-dig! Other people can tell you about the gems you turned your nose up at.
(so many)