So many scattered discussions about this awesome game.
Dig in!
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So many scattered discussions about this awesome game.
Dig in!
Good call on the thread, as I've seen posts in three threads just today. Way to half ass it though.
Eurogamer: 7/10
Dammit Yoshi, remove that horrible Eurogamer review. It's written by an idiot.
This is not me saying that no critical reviews should be listed but as stated in the other threads the moron who wrote that review has NO idea what they're talking about.
I'm at work, oh well.
Regarding the 3 Versions. PC has no exclusives. 3DS has no input lag(?), and Wii U has a Battle Mode.
PC has steam cards, 3ds has no input lag per the devs plus a streetpass battle arena, wii u has off screen play and something miiverse related.
This is a pretty solid summary:
I don't recognize the guy though. Is it this review or another that is the issue with him?Quote:
If the continuing appropriation of 2D pixel-art sprites and game styles from yesteryear was nothing more than an exercise in aesthetic nostalgia, then Shovel Knight would be difficult to recommend. But the game offers another demonstration of the enduring power and appeal of this form of play - even if it was forged within a set of technical boundaries that are no longer relevant. The game has a light, fresh appeal, even for those who never played 16-bit platform games the first time around, skewering the old publisher lie that only the latest, loudest, most technologically accomplished video games are worthwhile. There is gold in these old genres, and Shovel Knight is a successful dig.
There's no such thing as no input lag, and when has that been an issue on PC? You and I both know Parish just told her to write that piece to sell copies on Nintendo hardware.
The input lag thing is pretty dumb, like that Eurogamer review and worrying about input lag on a Wavebird dumb. It will never affect you unless you're the most anal-retentive person on earth.
If you want to buy the game, the best thing to do is to buy it on whatever platform you like best.
Did you bother to read the rest?
Quote:
Elsewhere, however, this is a routine, if pleasingly brisk and easy-going, tribute to the action platform games of the Super Nintendo era: a period piece with few features beyond its widescreen aspect ratio that betray its contemporary development.
Quote:
The service to tradition begins on the game's olde-world map, which is laid out as a series of Super Mario World-esque nodes.
I just... grrrrrrQuote:
At first these prove enjoyable, but during the latter stages of the game, as the designers make each series of jumps and actions more prescribed and more difficult, it loses some appeal. This mild problem is exacerbated by some unnecessarily punitive design elements, such as spikes that instantly empty your health bar, leaving a percentage of your collected gold hovering around your point of death, ready for collection during your next attempt.
It seems pretty obvious the guy has never played an 8-bit game in his life and the Super Nintendo was his first system.
I like you best, Finch
If my monitor is good enough for Evo, I think it's good enough for Shovel Knight.
Eurogamer is supposed to be the literate one, right? Or is that Edge? God, it's so bad. Are dangling modifiers permissible in the king's or something? Also:
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stages, which must be cleared in order to unlock new pathways
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figure out how to negotiate the arrangement of boxes and ladders in order to move forward.
Motherfucker, just say "to."Quote:
in which you must make precise leaps and swipes in order to keep ahead
I will buy this. I just can't decide whether I want the Wii U or 3DS version. I hope one of them has a crippling fault ASIDE FROM NOT BEING ON PC HA-HA VERY FUNNY, YOU that will make my decision easier.
3ds is portable, it's the correct call.
I get what you're saying, and all of these damn writers seem to have started with the SNES or PS1 these days, but he's not completely wrong either. The aesthetic is clearly aimed at 8-bit, but it also has more common 16-bit enhancements like parallax. Super Mario World didn't invent the map screen, but it certainly had one, and the comparison is theoretically valid. The difficulty part is par for the course these days, but I admittedly do expect better from Eurogamer.
bbobb sounds like a NeoGAF poster here.
I might buy this game.
Shots fired.
Released during a Steam sale. Way to make me not buy your product at launch.
I will eventually purchase this.
It made the top 20 sellers list on STEAM, so I think they devs won't be cursing their luck too badly.
I'll pick it up eventually, whenever a sale hits.
I doubt they care about my individual sale either way.
They'll probably be front page center once the sale ends, which is probably one of the best times & places to be on Steam as far as non-sale page placement goes.
This game is fantastic. I lurve the music.
Phase locket YOLO is "Well, just don't use it, then!" levels of good/broke. Even more so if you've got a chalice of restoration (or two).
Seen a few people talk about how easy this game is even with checkpoint smashing so I'm considering playing without buying items. The devs making a achievement for that at least suggests that it's reasonable.
I'll play it as soon as my non-mobile internet connection stops being garbage.
I've gotten about halfway through? At least that's what achievements tell me.
This game is awesome. So many great boss fights, and plenty of them optional.
Mr Hat makes this GOTY IMO
I just got to that part, lol.
I Kickstarted this. Playing it tomorrow all day.
I can't believe this is a real article.
There was a much better article I saw on GAF about how they tried to limit it to where it would just barely not work on a NES.
Well, there is a 3DS version after all.
I doubt you could pull it off on a real NES without serious compromises. I think the idea is more to imitate people's memory of NES than the real thing.
Fantasy Zone II DX will forever win the prize for most authentic modern retro game by actually running on 1987 hardware.
The most jarring part about the game's visuals is that when I play it on my 1080p monitor the sprites actually move along all of the monitor's pixels. There's no unified pixel grid, so you get these assets with big fat pixels moving sub-pixel distances. Clashes pretty hard.
Game overall is okay so far. Not as good as the NES greats, but better than stuff like VVVVVV and Cave Story.
It's not for me, but I can appreciate that it's a nice game that people like. I consider it a sister game to Braid, which I also don't have much use for.
^True. Shovel Knight looks leagues better than Street Fighter II HD Remix, for instance.
People disagreed with me last time I said that here. I don't understand it.
Turns out most things don't need to be HD, they just need to be appealing.
Maybe
How do you kill the ghost enemies?
I didn't.
I want to though.
You can't...
:(
Played up through the first boss. This game is so great, I'm loving all the little details. I'm buying the items and not using them so far. Although I will be toasting what's his face when I see him.
I like how you can juggle enemies with the shovel!
The music is good, if a little intense. Playing on 3DS gets a little crampy with the constant downthrusting.
Finished it in about 5 hours played. Such a damn fine game. I immediately want to dive into New Game +
I just finished this too but it took me a little longer, because apparently I sucked at the game. My final play time was 6 hours and 20 minutes...and I died 184 times! Yikes. Still looking forward to diving back into this game ASAP though. Easily, the best "indie game" I've ever downloaded.
For those that want them:
OST: http://virt.bandcamp.com/album/shove...nal-soundtrack
Arranged Album: http://virt.bandcamp.com/album/strik...night-arranged
Rocca posted the link up on Facebook. Pretty high quality, you can also buy them for like a dollar each if you wanted.
Yup, I bought both albums and the Double Dragon Neon sountrack.
Propeller Knight level is just the right amount of bullshit, I love it.
78% Completion, 30 deaths, 6 hours.
This game is super slow and has no sense of momentum. I don't get why items are buried under those piles. Just put the gems on the ground and let me walk over them without having to stop arbitrarily.
The weapon does not feel good.
Do not like.
Arobime is a horrible person.
I'm really enjoying this a couple hours in.
The "half NES/half something else" look is a bit odd. The game is obviously more than the NES could handle so it's weird seeing this kind of detail mixed with the gaudy greens and pinks. It's like if someone made a Turbografx game but was forced to use only certain colours instead of the whole palette. Still, the artwork is great and that matters more so I can't complain too much.
Naw, he's right. Having to stop and dig up stuff hurts the flow. Getting pushed back when YOU smack an enemy that requires more than one hit to kill? Hurts the flow.
They should:
1. Allow the ability to cut off your pogo jump ala Ducktales. That goes a long way to making pogo feel fun.
2. Increase the range of the shovel smack slightly and remove pushback-on-hit. Let me space my shovel smacks myself, game.
3. Make one-dig-and-done powerup standard.
4. Let me charge up charge slash whenever I'm holding A. Seems like the only reason they've limited that is so Dynamo Armor can be a thing.
GUESS WHAT. This is the best Castlevania game since the early 90s.
Get it on the 3DS, it feels like one of the Sega 3D Classics remakes. The parallax-as-3D effect is really cool.
You can cut off your pogo attack mid jump but you have to melee attack to do it.
I didn't particularly mind digging for my gems. You buy one upgrade and it's irrelevant anyway. I've had the push back on shovel attacks screw me a few times, but it's not just any shovel attack. Only against armored enemies or ones with shields will knock you back when you hit them.
Pogo jump. Not pogo attack. Your height.
I acknowledged the one-dig-and-done upgrade.
And no, it's not just any shovel attack. Re-read: "Getting pushed back when YOU smack an enemy that requires more than one hit to kill?"
Why shouldn't you dig for gems? You have a shovel.
It's in the title of the game.
There needs to be a Drill Dozer crossover.
You haven't been paying attention. Don't make the player stop to dig-dig-dig arbitrarily. In situations like that, just make them dig once or just put the gems on the ground. Save the multi-dig piles for areas where spending time to dig out the big payoff gems at the end is a weighed risk. Like in auto-scrolling/keep-up-with-the-moving-platform/unreachable enemies raining down shots/etc. situations. The current implementation reeks of "We needed upgrades."
As far as "but Zelda 2 did it!" So what? Does it make Shovel Knight better or worse? And why?
Or, don't dig!
Game design > real life digging.
You're free to not-dig! Other people can tell you about the gems you turned your nose up at.
(so many)
I think what you want is a 'button' you can 'hit' on 'youTube' and 'watch somebody else play a game with shovels in it because you can't be bothered'.
Feel free to ask me to hit him with a shovel.
Shovel Knight son, fuck what you heard.
Okay, now reconcile that with me advocating dig-dig-digging in high risk areas?
Dig or don't! You just don't want those gems enough I guess.
Dig lyfe.
Shovel Knight, more like Bad Overrated Not True 8-Bit Even Though It's Pretending, Actually LYING and The Shovel Slows You Down What the Hell is This, NOT ADVENTURE ISLAND Knight
I mean, yeah. Yeah, pretty much.
Also it's not Japanese even though it clearly wants to be.
NOT AUTHENTIC, -1/10 EURORGAMER
I still really like Shovel Knight, but i can see how people wouldn't like it
here's how: if they are terrible people with evil hearts
Finch is right!
I'm a couple hours in and it is getting better. Some of the bosses and their projectiles are too mobile for your slow little guy, his limited range, and his having to stop to attack. I'm guilty of locket-spamming a few of the feistier ones.
The digging thing isn't a deal-breaker, it's just an example of weak design. It's like intentionally programming load times into your game so can ask the player to buy a Loadtime Cutter item. Make the Game Less of a Pain in the Ass is not a compelling upgrade or reward. It doesn't make the game different or interesting like the sword shot upgrade does (good upgrade). It just makes it, well, less of a pain in the ass.
Big blocky sprites moving non-big blocky distances distracts sometimes. It's like watching a movie with your buddy who somehow isn't bothered by his TV's 120hz and it would be rude to tell him to fix his stupid TV so you don't even remember what Apocalypto was about aside from how stupid the stupid 120hz looked.
No, it's not that bad.
I'm almost done with the game and I would agree with ARBM's complaints. Well except for the digging one, I got the upgrade pretty early on, so it never really bothered me. I just wish along with the ability to dig faster, it did more damage to enemies. So that instead of 2 hits they would only take one and such. The knock back thing really annoys the fuck out of me. Be it when getting hit or hitting an enemy (that one is really stupid). I also wish there was a way to switch armor with out having to go back to the armorer to do it.
I think it's a solid good game, but there's a few design decisions, and other things holding it back from being the great game it could be.
I disagree! I just hit the halfway point without really using any items (except for the Bouncing Snot ball, which is awesome). The upgrades feel like the developer considered "ok, we've made our character with some very specific built-in mobility weaknesses because Rules Make Fun More Fun [also digging is fun so you should have to dig], but if folks want to be a wet balloon-knot about it we'll let them opt out of the weaknesses."
I just got the Ornate Armor, it really is useless but sparkly flipping is awesome. :D
The Lich Knight fight is the best Grim Reaper boss I've seen in a video game, super pleased so far. HORSE MAIDENS.
Sparkly flipping is awesome, it's the only armor I'll wear.
http://www.avclub.com/article/shovel...os-sake-206376
Onion AV Club knows what's up.
I just got to the Boss Rush at the end, I really like how it's structured. :D
I loved the floating rainbow throw-uppy gargoyle platform, but the incredible heat and pressure from my sustained anal contraction throughout that segment may have folded space and time in on themselves and created a small black hole in the Northeast. Please mind your step if you're vacationing here this summer.
The anchor throwing stars help a lot on those segments! Also you can just crash the platform into dudes and they die.
I know, but it was still way intense. And I know you're familiar with the phenomenon I'm talking about. That jump in Super Mario Bros 8-1? Coal-to-Diamonds Canyon.