Yeah, Real Survivor mode, that is the reason I probably won't try platinuming the game because holy hell that mode is obnoxious.
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Yeah, Real Survivor mode, that is the reason I probably won't try platinuming the game because holy hell that mode is obnoxious.
You can put stuff in one chest and retrieve it from another.
oh
hell, I am amazed you can even do that normally
because you can't put a gem on the god damn ground so you can eat a plant for two seconds
Exactly
Danganronpa (Vita) - Just finished the first trial. Good fun and slick presentation so far. I waited for a physical copy to drop under $30 as even praised J-adventures can be hit or miss for me. And I never got the English PSP version demo to work.
Plowing through some new crap and some pile of shame stuff.
Castlevania: LOS - Figured I should do a quick run through since I'm working off the rest of the series and only played like an hour of the PC version. The first half of this game is just fucking horrible and everyone who planned it should find new careers. The second half isn't too bad thanks to the nice castle, better pacing, and more frequent bosses that aren't boring-as-fuck titans. Coming back to it years later hasn't changed my mind on it, still an average God of War clone with some nice backgrounds.
Castlevania: Mirror of Fate - What the shit was that? Never did I think I would utter the phrase, "I would rather be playing Castlevania: The Adventure right now," but here we are. Somehow the cutscenes were all designed to look ten times worse than the regular graphics, which I don't even understand. The movement is floaty as hell, enemies still take way too long to die, the soldier notes are hilariously half-assed and read like an intern cranked them all out at the last second, the bosses are okay, fuck this game. I should've burned that five dollars and saved myself the hours of playtime.
Castlevania: LOS2 - Somehow both better and worse than I expected. The combat is much improved, enemies don't feel like immortal punching bags, the light/dark mechanic is vastly better integrated with unique weapons and doesn't feel slapped on like in the first game, the bosses are crazy over-the-top God of War spectacle pieces instead of just being boring, and the castle is pretty cool. But the modern world stuff is just so bland and amateurish, and there are so many better things they could've done there to overlap the two that I struggle to understand why they did what they did.
The stealth stuff is mercifully short but really doesn't need to be in there after the beginning, I think I'm like halfway through and Drac should be plenty strong enough to kill those big soldiers by this point. Really forcing a lot of these mechanics, but at least when it comes to punching stuff it's enjoyable.
Besiege - Wacky Physics Simulator 2015 had me cracking up. This is so much more entertaining than it has any right to be, and is the number one reason I'm sad I'm leaving for work soon. I want to stay up all night and make stupid things to kill people with.
Forward to the Sky - This game is fucking terrible, but damn if it isn't adorable. Riding 100% on cuteness factor.
Muramasa: The Demon Blade - Using poop breaks to finally try and finish at least one playthrough. God it looks so good, but it's wasted on such a poorly designed game. I should probably just delete it and read shampoo bottles during my bathroom breaks instead but I guess I'm being stubborn here.
I bought Muramasa and regretted it about .08 seconds later.
Panzer Dragoon Orta, because I missed it.