Looks very much like Vice or Shatterhand therefore relevant to my interest.
Looks very much like Vice or Shatterhand therefore relevant to my interest.
"Established aesthetic" is quite the euphemism. I can't wait for PS1 era retro games with the "established aesthetic" of gross aliasing or N64 with fog.
"Low Poly" is already starting to catch on, that's absolutely what's going on next.
Low, flat shaded poly is hot. Jumping Flash and Mario 64 still look wonderful. The games of two years later...not so great, maybe.
Do you hate all art except still life of fruit? Are you the guy who buys those drawings of popular athletes that look just like the popular photographs of popular athletes from those coal-shitting Asian men at the mall?
This screaming paint faggot don't even look like a real dude.
This e. e. cummings poem don't even have punctuation and shit.
Just as 8-bit-inspired games usually bypass slowdown and flicker, 32-bit-inspired games will bypass warping and fog.Quote:
Originally Posted by Yoshi
Flat shaded polygons can look great. I was playing Silpheed the other day for the frst time in ages and was impressed at how nice the polygon backgrounds still look. I know it's FMV in that game but it pretty much gives the illusion of realtime polygons.