As I've stated many times, I originally hated the flat poly look, until I saw the awful texture look. Then flat poly's looked very nice indeed.
Someone design a new game for the 32X, I'll buy it.
As I've stated many times, I originally hated the flat poly look, until I saw the awful texture look. Then flat poly's looked very nice indeed.
Someone design a new game for the 32X, I'll buy it.
You would.
I would too.
Look at this gross shit
http://neogafmixedbag.s3.amazonaws.com/GAF1.gif
So lazy, god
Choosing the stylized route is a good way to overcome real technical limitations. Choosing to adhere to fake ones is hardly the same thing.
edit: I don't think The Scream was a result of Munch limiting the type of brushes he used, throwing half his colors in the trash, or any other such nonsense just to look like something else 30 years older.
Tell me more about your vast knowledge of the creative process.
Picasso imposed limits on the quantity of colors he used, essentially throwing half his colors in the trash. but watvr.
And Miyamoto chose to not make Mario in realistic proportions. Neither was aping some outdated standard so that his work could look like someone else's.
The Presidents of United States only had two or three strings on their guitars.