The other one said "Contains Two Copies of the Same Game!" before marketing vetoed that approach.
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The other one said "Contains Two Copies of the Same Game!" before marketing vetoed that approach.
From what I've read, it seems like only the Wii version has the motion controls, which is pretty stupid.
The 3DS has gyroscopic camera.
Yeah...
The 3DS version is a bad game. I'm curious if the Wii U version is any better because a lot of people seem to think it isn't that bad.
Yeah, the Wii U version of Rodea isn't bad at all...some clunky ass controls and terrible camera issues aside, it's a really fun game. Let's just say, I got Rodea, Tomb Raider, and Fallout 4 yesterday, and Rodea is the one I keep coming back to the most.
Tomb Raider did come out, didn't it? Hm.
Okay, played the Wii version, and it's definitely the version to get and play if you wanna try this out. Since the Wii U version is just a port of the 3DS version, I wouldn't think there's any reason to get it on a handheld. The original is just that much better.
How so? Well, they don't lay all kinds of collectables off the beaten path. They don't make you jump before you can fly. And it doesn't have a flight meter either.
What bothered me most about the 'new' version was this aspect - that you could run out of fly time and die. Maybe it was a way to offset being able to fly without targeting nearby objects, but it was frustrating all the same. In the original, you can target, fly, target, and fly to something else as much as you want - you just have to be in range. Finding objects to bounce to, and not being constrained by a meter makes this version infinitely better to start.
Plus, there's an overall better flow to the stages. Hidden items are laid out so you may spot them very quickly on the main path, target them, swipe 'em up, and get back to the path very easily. Plus a lot of collectables are hidden behind gates, which need a number of Gravitons to open. Once inside, you get a sidescrolling stage with a medal at the end. They're a little platform puzzle-y, because all of your vertical movement is based on targeting, and not everything you target will always be around (like Gravitons).
The controls feel right too, like you can tell it was designed to play with the Wiimote from the get go. Point to a nearby object, press B and you'll shoot straight to it. Swipe before you let go, and Rodea takes an arcing flight in that direction. There's some cool moments early on using the arcs to get around hazards while reaching your destination, and in a boss fight where you can attack and dodge at the same time using this.
There's no 'adventure' mode to it though - you don't upgrade Rodea or have to explore all that much if you don't want. Your grade on stages is all about Gravitons and time, so fighting enemies only makes sense if they're on your flight path and help you reach the next target in your run. It's fluid, and a few camera hiccups aside, is worlds better than the ports they had to make. Since there is no upgrading, there are temporary power-ups; a machine gun, a fin to make Rodea fly faster (and when hit, powers down but doesn't die), and a 1-hit shield. At least, that's all I've seen so far.
Story wise (if you care) it looks to be the exact same thing. Same cutscenes and all.
Oh, and this version seems to run at 60fps, dipping down now and then. It's fluid compared to the 3DS/Wii U version struggling to keep it at 30.
So...is it a better package than I thought? Absolutely! Worth $60? Ehhhhh...that really depends on how much you love Good-Bad Games, or Arcadey Games.
I'm gonna have to see if I can make this make sense with a PS4 controller in Dolphin.
At that point, just play the Wii U/3DS one? I mean, the stages are laid out different, but if you're looking for 'garbage traditional controls shoehorned into a pointer control scheme' they kinda already did that for you...?
I probably will snag the 3DS release at some point, but I don't have a Wii U and you say the Wii version is better. Pointer controls usually translate well to a mouse if all else fails.
Oh, I'm not too in-touch with Dolphin, didn't know this was an option!
But seriously, they could call this Flying! The Light Gun Game and that would accurately describe how well the pointer controls work (and how out of place it feels to force them into traditional controls).