Motion controls of the sort Nintendo has championed are all basically the Activator for Sega Genesis; they're not tracking your whole movement, and allowing for a natural translation of those interactions in-game, they're just making you flap your arms around instead of pushing buttons with exactly the same amount of abstraction. They stink. They had a good run because they were different and novel for a time, but they aren't anymore and no one thinks that's a better way to play.
That said, Vive and Oculus Touch are magic. They do what we all wanted the Wii to do: Let you interact naturally as you would in the real world, and have that just work in-game. That's the ultimate legacy of motion control, and that's great, but this partially-tracked waggle nonsense in the Switch is not interesting to anyone.

