Rising Thunder is a new fighting game from Seth Killian (ex-Capcom), Tom Cannon (EVO founder), and Tony Cannon (creator of GGPO). It's a rather interesting attempt to rethink the 2D fighter genre in a way that makes it more accessible without fundamentally changing the strategy and skill that players look for. Special moves are all mapped to ordinary button presses, and limited by cooldown bars. There are no fireball or dragon punch motions, and the game is pretty playable even on a keyboard. Despite this, it's still attempting to be a "serious" fighting game, and indeed I got completely wrecked by more experienced players when I played online.
Technically, it's really solid. Runs at a flawless 60fps, and no lag in sight. Visually/thematically, I can't help but pretend it's a sequel to One Must Fall 2097. In any event, it's an interesting experiment by some folks who know the genre inside and out.

