Flawless Victory
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Flawless Victory
Ys Seven (PSP): Playing on Vita in Hard mode. Got three of the Dragon Stones, and found Mishera's Aerial Orb useful during a boss battle. It takes 100 SP (empties the ENTIRE damn blue gauge) but can do good damage, about 1500-3000.
Super Hang-On (arcade): Almost cleared the Africa course. Much better than the Genesis version (I think Sega should have delayed it and used a 6 Mbit cart instead of 4- look how good the 8 Mbit Out Run on Genesis is), because of its faster feel and HW scaling.
PixelJunk Nom Nom Galaxy - this seems like it was made to cater to the 'crafting' kids. The movement is really boring.
Helldivers - finished the tutorial. Seems kind of fun! Odd twinstick-y game. I like that they're incorporating 'contra code' style inputs for calling in weapon/support drops.
Firewatch - a pretty, moody game! Feels like the early bits of "Alien Isolation" in that they have a really meticulously crafted environment to explore. Not sure what it's adding up to, but the compass navigation is neat.
Danganronpa - Going back to my save from a year ago. Some of the dialogue grates on me but at least it's fast paced and I like the whole murder mystery thing.
The Order: 1886 - Going back to my save from two months ago. This still kind of sucks. I think I'm done with it.
Wolfenstein: The New Order - Going back to my save from a month ago. I must be getting close to the end. This game is good and has some kick ass weapons but I never felt it was memorable enough to warrant all the internet hype. I guess this gen has been weak for FPS so far.
Pillars of Eternity-This is pretty good. Some of the best writing I've seen in a game for one, and goes in directions it probably couldn't tied to the D&D license. The text bits are actually my favourite part. On the other hand, I don't have familiarity with its Not-D&D system and would prefer mechanics I already know and love to learning new rules that do the same things, so that's a double-edged sword and I wish there wasn't need felt to keep the lame shit like elfs and dwarfs, etc.
It seems a worthy successor to the Infinity Engine stuff, falling just behind the best of it (Torment and BGII). The older I get though, the more strongly I feel that crpgs (both western and chan) require a level of abstraction requiring imagination and implication vs explicitness for me to really enjoy, and the IE games seem just ever so slightly past where my ideal threshold is. So I prefer stuff like the Gold Box games to this.
I've got some time in it, but I'm putting it on the shelf for now, though, partly because I would prefer to wait until I have all the expansions, etc, with it, and really because playing it gave me the itch to finally go through and finish Planescape:Torment.
It starts strong but seems to fizzle out halfway through. Even some of the ridiculous set pieces later in the game never really managed to hold my interest for long. I think the game's just too long.
The game couldn't make its mind up on design, story, etc. I half way wonder if they bought another game and converted it, or thought they were going to lose the licence and so they never went 100% in.
It felt as much like Europe as the Xbox Riddick game did.
The game was made by a bunch of Swedes. I think they knew exactly what they were doing when they designed the world.
The only thing I really didn't like about it was the stealth part because I just wanted to shoot my guns