I did like it. Still do.
Behind the chopper levels are the frickin' worst!
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I did like it. Still do.
Behind the chopper levels are the frickin' worst!
Those are the worst. But the overhead levels are boring.
Maybe if you don't try for a 100% kill run.
I'm looking through the Spring/Summer 1987 Game Catalog, and in the Coming Soon section it lists the TWO-MEGA carts of Enduro Racer and Outrun. Accompanied by screenshots clearly taken from the arcade, lol.
Also, what exactly does "High Speed Control Pad" mean? Blast processing?
You know what is? Destiny.
Seriously, no one actually plays anything besides Destiny.It seems like it's calmed down but maybe that's because I play in the middle of the week anyway. I was going to BM but the combos of KFM are so fun I'm probably going to max that first (or until I get absolutely destroyed in PVP).Quote:
Originally Posted by sedition
Never tried to 100%. In the arcade version, the overhead levels' main attraction was the scaling effects. The SMS can't reproduce this so it has boring overhead levels.
We will disagree on this but Thunderblade arcade wasn't a great game even back in the day, except for the visuals.
No, we agree that it wasn't a great arcade game except for the visuals.
We disagree that the home port was boring.
Great, first I agree with you, then you argue with me on this. Then I agree to disagree and you continue to argue.
You should probably just have a knife fight.