Yup, but like, lots and lots of fun.
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Yup, but like, lots and lots of fun.
Has sold 2 million units already, reportedly.
That is what has hooked Lily. She can just mess around and find moons and she feels like she’s getting stuff done.
If one moon irritates her, she’ll run around until she finds another.
This Mario is a good game that suffers from "everyone says this is the best thing ever so there's no way I'm not going to be kind of disappointed" syndrome. But I played it all day yesterday and that festival was fantastic.
Sunshine is starting to look better though. Sunshine became a better game after Frogacuda said it was worse than Knack.
I love that octopus that controls like Mario Sunshine but from their butt.
I found that control annoying. That was my least favorite world so far.
My favorite cap-ture is the woodpecker, so rad.
I'm almost at 600 moons now. It's beginning to get difficult to find ones without a guide (but I haven't cracked and checked anything online yet), but I can knock out 2-3 on breaks between work.
I've been playing 1 world every couple days or so, but have basically fully cleared everything (that is unlocked) so far. I'm up to food land.
None of the moons have been really hard IMO, its just being observant and/or obsessive about spinning the camera at all angles, everywhere you can stand. I have used the in game hints for the last few on each world, which is probably similar enough to cheating by looking up hints online.
My biggest fear is missing those last 2 or 3 purple coins. I've managed to find them all so far though. After the first few worlds, you start to realize how they designed the game and where you should be looking.
edit- screw volleyball. I think I must be missing some trick to it. Seems like you need the hat sometimes but its easy to have just a slightly off angle and miss.
So far I really like this game but I still have the same complaints I have about other 3D platformers. The platforming takes a back seat and a good chunk of the difficulty is aligning your character for precision movements.
Yeah, rather than try to solve the impossible problems of 3D perspective and platforming, they've just made the penalty for death really low and added a lot of variety. It does keep things fun. In terms of pure platforming, I think 3D World is always going to be better than the open 3D games.
I played this today. Holy fuck did they nail it. I forgot how much I enjoy the open exploration and unlocking aspects of the Mario 64 games.
I also get what you mean about the low death penalty changing the game dynamics for the better. I was being wreckless in the platform levels because of it and had way more fun.
100% completion reached. Amazing, amazing game.
I'm at 90-ish moons so far. This may take a while.
At about 192 moons so far, and just completed the "beach stage." Unfortunately, that was my least favorite stage of the game. It reminded me a lot of Mario Sunshine, in terms of play mechanics/theme/and level layout, and the music was very uninspired/nonexistent.
Everything else about the game has been superb though. I guess everyone will have their favorite and least favorite levels.
I caved bought a Switch just for this game. I’ll go back and try BotW too though.
I am focusing largely on the sand stage right now. I have about 2/3rds of the stars I think.
I'm currently hanging with Leonardo DeCAPrio and Tilda Swinton too.
My least favorite levels so far are Woodland and Metro. While I LOVE the verticality of Metro, the clash of art styles bugs the crap out of me.
In other news, ever since watching that Saturn video about half transparent and mesh, the fact that this game uses a whole lot of meshes (basically whenever something is between Mario and the camera) bugs me too. I only play in tablet mode. Is it the same docked?
Finished the game with 259 moons. Looks like you need 500 to unlock everything, so plenty left to do.
Really enjoyed this one. I always prefered the more linear/platformy Marios, but this one is by far my favorite of the open ones. Yeah. but at a higher resolution so it looks a little better. rio games, but this is by far the most fun of the three open ones.
Who's a good boy? The fedora-wearing Nintendog is a good boy.
I'm pretty sure I'm burning out on this game. I'm in food land and not having any fun trying to do the stupid hat-less rotating platforms section.
But the whole "swing the camera around 360 degrees to look for hidden coins/moons" is kinda boring now, especially when the levels are either (mostly) zero challenge or (occasionally, such as right now) I want to throw the switch through the window difficult.
I have 400 moons, it was lame to find out that you can buy more moons indefinitely after beating the story, because I found that I wasted about 5 grand in coins. I thought there was a cap like 50 for some reason.
I too am a bit burnt out but part of that is because it's a different kind of Mario. I lasted longer than I thought I would because these 3D platformers are simply not as enjoyable. I feel like at least 30% of the time you die, get hit or whatever is total bullshit. Also, I had more fun getting orbs in Crackdown. I know it's not the same...
Listen listen listen. It has some good and pure moments, but if anyone wants to say "if I wanted to collect a million bullshit things in big worlds that sometimes just aren't that interesting and i had to collect another thing to get a new hat i'd play an MMO or an Ubisoft game or something by not Nintendo and this is the 2nd time it's happened this year and everyone shat themselves over it and it's making me sad because they'll probably keep doing it because it works, maybe i'm just getting old and hate change but the other olds don't seem as worried" i wouldn't tell them that they're wrong.
It's a bad mario game and yoshi would be right if he said it's getting the +2 nintenda review points
Zelda was fairly boring though. Imo
I played it and it was good?
This game is fun. Collecting moons until you’re bored or used to the novel aspect of worlds is kind of the basic idea behind Mario in 3D. I get lost in these worlds because every 5 minutes feels like forward progress. It’s a good set up. I also like all of the enemies you have to learn in each level. The extendo caterpillar in Lost Island was dope af.
No game is infinitely fun forever. They're fun while they last.
I like Zelda more. I think they're both good, just not the best games in either series. The Noby Noby Boy (caterpillar) level is fantastic though.
I still hold Zelda as the bestest one. The gilding fell off this lily fairly quickly though. It's my fault, I shouldn't have spent so much time on the initial levels. Also, the boss battles (at least up to where I am now at Food Land) have been pretty dumb.
Maybe a "spoiler" if you care about unlockable content being a surprise but one of the worlds that unlocks after you beat the game lets you revisit boss battles, and they're remixed and harder. These are the best boss fights in the game.
This game has been a very good time waster, which is something the last few Marios weren't. They were over fairly quickly, and I didn't have a ton of interest in going back for stars once I finished them. So far I'm 25 hours and 430 stars in and there's no wall. I'm still unlocking stuff at a steady pace. Once I hit 500 and beat all the stages, I'm probably done though.
I like the game a lot so far. Whether or not I'll like it more than Galaxy remains to be seen but I'm enjoying it more than 3D word, and I like really liked that game. I doubt I'll ever 100% this one as there's so much to collect but, who knows, maybe over time. I have too many games I'm excited about right now.
I finished the main story and basically i was lying when i said it wasn't great. Those last few worlds brought me around and added those +2 yossy IGN points. I think the only ones I didn't like were the ice world and mermaid world and I was fresh off those when I typed that nonsense.
End game spoiler- the escape sequence with The Bows was REALLY COOL, but that was some Sonic-level stupid music at the end. Mario, rhyming "Odyssey" with "ya see" yossy was bad enough, we don't need 2 bad songs
I got my 500 damn moons, and got to the last level and it is some 20 minute hell gauntlet with no checkpoints. I got about 3/4 through it and fell in lava and had to start over and I wanted to throw my controller.
Did Mario say "WAHAHAHAAAAAA" like an asshole? I know he did, he fucking does that that piece of shit.
I can see how if I binged this it might get dull, but playing an hour or two here and there as time is available it's actually holding up nicely. I'm up to 250-ish moons (probably more) and play it before bed most nights. Finding everything is going to take a good long time but no rush, no hurry. It's not going anywhere.
I never complete most games to 100% so the casual moon getting is keeping me going now.
I don’t like the food level so far. These colours are driving me up the wall.
100% completed it earlier today.
It's not BotW amazing, but fuck this is the new best 3D Mario.
Yeah I liked it more than BotW too. I really gotta give Galaxy 2 a shot some day.
The hell gauntlet in this isn't as good as 3D World's, though.
Galaxy 2 was cool, but yeah, this was the best one since 64 for me, easily. beat it a short while back & am looking forward to seeing whatever levels i missed soon!
i think my main thing in mario levels is variety, and the way the N64 one had that in spades & rewarded your exploration. being able to go from dire dire docks to penguin racing to boo ghost houses and pyramids really helped keep things from feeling same-y/monotonous. and i don't think any of the ones ive played since were nearly as good at changing things up like that. absolutely loved this game.
I love the control in this game and I was pretty smitten with it for a couple of weeks. But looking back on it, I have some serious problems with the moons in this game; between most of them feeling like copy & pastes from world to world, to a severe lack of difficulty even after breaking open the silver boxes, to gating the end game to over 500 of them. I was initially happy with the open feeling of the game and how it doesn't kick you out after grabbing a moon, but after 300 of them I'm mostly disappointed in the actual moon content itself.
There's still a lot to love here buuuuuut I feel like if I were to go back and play Galaxy, I would find the level design and challenge much more compelling.
There’s too much dankey kang 64 in Odyssey for its own good.
I think getting a Moons is just an indicator of exploration, it was not really the main focus like Super Mario 64. I played through DK64 but can’t remember it for the life of me, or I can’t seperate it from BAnjo Kazooie and Tooie.
The backlash has begun.
You should probably just mail all your Switches and Marios to me.
pfft. My backlash began a week after the game launched.
Yeah, I played it pretty solid for about a week, and have barely touched it since.
Solid for a week for me is approaching 20 hours, according to my Switch.
I tried to pick it back up this month, but the spectacle has worn off. It's like cola that's lost its fizz.
I ended up buying A Hat in Time to compensate, but for as imaginative as that game is, its camera and controls are hard to swallow.
How many total moons are in the game?
sorry if a dumb question
Including post game stuff the total is like 999. I think there's 880 that can be bought or found in the main game though.
Thank you Sir!
I enjoyed it quite a bit. It reminded me a bit of the GB/GBC/GBA Wario Land games after the first since Mario is only sent back with a minor loss of coins when he dies and has to transform to get past some areas.