Damn I'm terrible at this game :p The flow of the game is really so much different than Starcraft and Warcraft 2, so I'm still trying to adjust. Not sure if I like it better or not yet...
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Damn I'm terrible at this game :p The flow of the game is really so much different than Starcraft and Warcraft 2, so I'm still trying to adjust. Not sure if I like it better or not yet...
Making huntresses cost 4 food instead of 3 and having their build time a little bit slower would be pretty solid. Huntresses are fine, but it's just so easy to get so many of them so quickly.
I looked at the replay to see what went wrong.
We all started about the same. In fact, my partner and I had our heros up before the other team. I went creeping and lost my first small army and had to rebuild. my partner went as well. Meanwhile, yellow NE had blademaster, and had 6-8 huntresses made. The other NE had all three heros and a small force. They ran out together and went all over the map looking for us. Meanwhile my partner is creeping, and they find him. He was already at half health, and the dropped him easily. They then moved in to his base. So I teleport into his town to help, so it was my small force, my hero at lvl 2 against 8 huntresses, 2 heros at lvl 1, 1 at lvl 2 and one and lvl 3.
It was over at 15 minutes. We didn't have a chance, we were simply overwealmed.
hmm, it sounds like you just need to play some more. If it was 15 minutes in, that's plenty of time to make a couple heros and develop a nice little army that takes out creeps without a problem. And by Blademaster I'm assuming you mean either Keeper of the Grove or Princess of the Moon, right? Those are particularly weak heroes when they first start out, at least in my experience. I'm still making the rounds in the game, developing my undead game as well as playing the other races to see what the strategies are, but I know 15 minutes in I already have 2 heroes (usually Death Knight at lvl 3-5, and Dreadlord at lvl 2-3), several ghouls, and a decent number of crypt fiends. Coupled with a partner, that force that you played against sounds particularly easy.
Maybe I'm not understanding the situation enough or there's more to it than what you're describing. Maybe you could post the replay so that we could take a look at it? Btw, I forgot from earlier, I play on bnet east as Schlep, but I may be changing nicks because I have lots of disconnect losses. :P
Sorry! I was thinking of a diffrent match (blademasters are Orcs). But your right.Quote:
And by Blademaster I'm assuming you mean...
It was really lack of experience that did me in. I had a bad start (getting smacked around by the first creeps did me in) and just needed to move faster. How do I post the replay on here?
Just upload your replay to your ISP's webspace (most give that to you) and then paste the link to it on here to download. I'll go ahead and show you a loss I had today. :o It wouldn't have been a loss if I had used my brain and attacked their expansions, but I'm still learning. I think replays are the greatest thing to happen to RTS; it's helped me improve my game in 1.5 weeks what it took a month or more to do on WC2.
http://schlep.kicks-ass.net/schlepsassiskicked.w3g
gotcha. I put 2 up. The win and the loss.
http://orion.ramapo.edu/~njohns/WC3/Replays.htm
in the win, I would have knocked out green much faster had I seen his expansion. I took out his main base and never saw him slip into a new mine. He had a fully functional base by the time I saw it. (that one is long, so fast foward).
I agree, thank god Bliz put replays in. It's a world of help.
I don't have time tonight to watch the win, but I did watch the loss that you're talking about, and it's exactly what I thought...you and your teammate are building WAY too slow.
There are a couple things I noticed that I can point out here. First of all, don't ever have an acolyte that's just dedicated to summoning buildings. It may sound look a good thing to have, but you're really negating the advantage of the Undead. You can just pull an aco from the mine for 2 seconds and have him summon a building. Also, Lich King really is a horrible hero to start out with; he has no abilities that are beneficial to your army for creeping. The best choice, imo, is Death Knight with his Unholy Aura/Death Coil, but Dread Lord with his Vampiric Aura/Sleep isn't too shabby either.
Not really much else I can put into words. I really encourage you to look at the replay I posted; it's by no means perfect (I lost), but it gives a really good idea of what your initial build order should look like, and also how to cut a decent Night Elves player down to size several times. I would've continued to do that, but I didn't kill his extension mines enough and got sloppy with my micro, throwing it all away. Ah well, there's always tomorrow. :)
Just got beat again :(. Two NE again, lasted much longer. Did well, but left them alone too long and we just fell apart.
Watched your replay, it was really good (aside from the loss). You won some battles I didn't think you would win, he was all about air. For the longest time your heros had skill upgrades that you never used (drove me nuts). And that guy was an expansion maniac. You took one down, and then when you were scouting with the shade, you just missed one at the top (you went south instead). In the end he had at least 2 mines going at the same time, usually three.
I'm still stuck in the Starcraft mind set, and that just doesn't work with WC3. It's just too different, you get stomped by the people that keep moving and can get their heros up to snuff. That's another thing, you can't sit still in this game. After a battle, you HAVE to do something, especially if you won that battle. Maybe get some more troops to help,and hit his base or drop some more creep. Most people take their entire force out so if you win a skirmish, it's the easist time to attack. I've seen a lot of people just charge to their oppenents base when their own base is under attack, just put them back as far as possible (I like to take down Altars first, most only make one, and delaying the creation of a hero even further is a huge help. Gotta take out those mines too. Scouting is also really important...your screwed if you don't know where they are coming from, you have to know where to attack (plus most people don't research the ability to find cloaked units).
Sorry to hear that. I totally agree about WC3 being different than Starcraft. I've played several people I know who claimed the game was 'just like starcraft' when they played the computer for a bit, and I come along and totally slam them with 2 level 6+ heroes and a small army while they're still building an altar. I really like that the game is all about moving fast to up experience, get more mines, attack while they're especially weak, etc. I also have to say that I love killing off my opponent while they're creeping if I can find them and then using town portal if things get sticky afterwards (like it did in that replay).
What I do not like about the game, however:
1) Blight for Undead should appear as soon as you start summoning anything, *especially* haunted mines. I don't know how many countless mines I've lost due to having to wait for the mine to summon, and then having to wait for the ziggs to summon, and then having to wait for upgrade to Spirit Tower. It's not really a fair handicap as the other 3 races can all build right away when they take over a mine.
2) Moon wells seem a little too powerful. I've never been able to overrun a NE's town unless I just massacred them and all they have now is 2-3 units.
3) Riflemen, and humans in general, seem weak. I haven't had a chance to really play them alot, but farms only supporting 6, and having to upgrade scout towers, and having to constantly manage the peons because of how many buildings you have to create...just all seems like you'd have to be unbelievably good at micro to make any kind of difference with that particular race.
4) Finally, I'd have to say Dreadlord's Sleep is too strong and his Infernal is too weak. In that replay, I was able to slaughter 5 huntresses, 3 archers, and his hero with 4 crypt fiends, 4 ghouls (I think?), and 2 heros with only losing 1 crypt fiend all because of Dreadlord's sleep.
But in the end, maybe the balance is there. I've only played the game about 20-25 hours so far and I'm probably not playing against anyone particularly good, so we'll see in a few weeks. :)