http://gamespot.com/gamespot/stories...877682,00.html
This get's a hearty 'FUCK YES' from me :D Now at least I have a backup if my PC isn't capable of this beast of a game :)
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http://gamespot.com/gamespot/stories...877682,00.html
This get's a hearty 'FUCK YES' from me :D Now at least I have a backup if my PC isn't capable of this beast of a game :)
Interesting... though I was never into console ports of PC games and I probably never will be... but interesting nonetheless. MS has another ally up its sleeve...
And crap man... MS has got BOTH Unreal Tournament AND Doom... they've proven themselves to be the FPS console of choice so far.
Humm we all knew it would happen - it was just a matter of them confirming it. Too bad.. I was hoeping for a simultanious development... it'll likely not be out on Xbox for at least 9 mo. after the PC rev (this is Id software we're talking about).
I'm suprised that it'll match the PC in terms of graphics (except resolution perhaps).
Nevertheless - They'll sell some Xboxes with this game... whenever it comes out.
Now I want to know more about Theif 3 and Deus Ex 2 ;)
演racer
Doom 3 is one of 2 things.
Vaporware
Or crap.
Vaporware because..well look at it. Sure, it dosen't look very impressive, but its still technically demanding. They'll have to wait a while for the Doom3 engine to become standard.
Crap because, its not Doom. Im sorry, I don't remember Doom being Resident Evil :P
**Sighs**
ID has made me sad since Quake 3...
Unreal Championship, and as to allys John Carmack and Tim Sweeny (Epic) had an integral role in desiging the Xbox (Dean Takahashi: Opening the Xbox; 2002). It's natural that they favor some developement on it, if not heavily. About the porting business: Doom III is reportedly slower paced than the first 2 and targets immersion and fear (horror)... so the console sounds like a great home to this game with it's lack of high speed (Quake) multiplayer. Frankly, if Halo can hack it at it's pace Doom III should be amazing. That said - I wan't to play this on Xbox more for the following reasons: It's not cutting-edge mutilplayer and the control will likely be excellent (there's no reason why it shouldn't) for an immersive single player game. Big TV's generally help with the immersion factor. Sound. John Carmack said Doom III will feature real-time 5.1 surround. On PC this ammounts to headphones. On Xbox this generally means home enterianment speaker set-up. I'll take Xbox. Disadvantages being; 1: no mods presumeably, 2: lower resolution; 3: slower loading time (depending on the computer used for comparison) and 4: sheer ease of control/wepons cycleing. The PC will always do this better it would seem. They should take the Halo apporach and limit the amount of weapons you can carry to increase the challange and the strategy for survival.Quote:
Originally posted by SearchManX
Interesting... though I was never into console ports of PC games and I probably never will be... but interesting nonetheless. MS has another ally up its sleeve...
And crap man... MS has got BOTH Unreal Tournament AND Doom... they've proven themselves to be the FPS console of choice so far.
演racer
Hell, Do you actually like anything? All I see are you complaining !!!
As for Doom 3 on Xbox, cool :) Xbox is powerful enough to represent pc games on console, and sometimes can be even better, like in Max Payne case. So I'm very happy.
Hopefully, I will get my new powerfull pc by the time D3 is out, and if not, then it will be Xbox version for me :)
Um, whoopdie-doo. I suppose some people will like this, but lack of mods, an inability to aim, a dumbed-down online community, and inferior graphics all lead me to not bothering with this.
The Doom 3 engine, like almost every major engine to come from id, will be the standard. Computers can handle it pretty well now, and by the time it comes out (even by January 2003) everything it takes to run it will be easily affordable by PC standards (No, I'm not saying you can run it on a $200 PC you just built, but it won't be anywhere close to requiring top of the line parts).Quote:
They'll have to wait a while for the Doom3 engine to become standard.
That's funny. I remember lots of zombies, dark atmospheres, creepy settings, and messing with lighting and noises in Doom. Interesting as that's exactly what Doom 3 has shown so far.Quote:
Crap because, its not Doom. Im sorry, I don't remember Doom being Resident Evil :P
Speaking for all of us who have inferior PCs, woohoo!
ummm.....WoOT!!!!!!!
I'm glad your avatar is not representitive of your username :)
I have to disagree with Mech. I think the game will be well suited to console unlike a game like Quake 3 or the pending Unreal Championship for Xbox (though I will likely buy that as well :/ )
Doom III IS a deviation from the first 2. I for one am not aginst that. People hated Id because all of thier games were "un and gun and don't think" and now that they are taking a diffrent dircetion people complain that it's not "run and gun and don't think."
A series is allowed to progress... even if it means leaveing the likes of Sl1p behind.
演racer
We must be playing completely different Dooms =PQuote:
That's funny. I remember lots of zombies, dark atmospheres, creepy settings, and messing with lighting and noises in Doom. Interesting as that's exactly what Doom 3 has shown so far.
When I think of Doom, I think of demons, and big spider things and monsters....not...fat zombies and bad Alien's rip-offs.
Are you sure you were playing Doom, Slip? :p
Eh, it's Doom.
Zombies were the majority of enemies early on in all the Dooms (except for one of the WADs in Final Doom), and that largish creature eating could very easily be the redesigned Demons (the pink pig-like creatures). If you think they were going to show off all the enemies to the public in the version 0.05 build, you're crazy.Quote:
Originally posted by Sl1p
When I think of Doom, I think of demons, and big spider things and monsters....not...fat zombies and bad Alien's rip-offs.
TracerBullet: Currently it just seems to be scarier. If they start adding in tons of puzzle elements I'd probably be miffed, but we'll see how it works out. No one's said anything about it being more "thought-inducing," just that it's slower and more atmospheric.
On a Doom related note, I downloaded Doom (original) for NUON yesterday. Bad slowdown and I'm having some control issues, but dang, the NUON platform has potential. (you can even download the dev tools!).
I never said it would be "thought induceing."
演racer
ehh FPS's designed for the PC in mind need to be played on the PC
games like Unreal, Doom, Half Life, etc all need to be played with a keyboard mouse
hell Halo would be alot better if it had a keyboard mouse
only FPS's designed with a console in mind do i like on consoles
games like Golden Eye, Agent Under Fire, the First Turok etc etc
and it really is a shame what was done to halo
they dumbed it down and watered it down soo much to make it work on a console
they should have just let them finish the mac and PC versions first
Wow, so you played the PC or Mac version? You played it enough to know they dumbed it down for the console? Good deal man...Quote:
Originally posted by Shin Johnpv
and it really is a shame what was done to halo
they dumbed it down and watered it down soo much to make it work on a console
they should have just let them finish the mac and PC versions first
I tracked the development of Halo from its announcement to... whatever... and I think it was gonna slip into development hell... you know, the same place where Freelancer, TF2, and Duke Nukem Forever are at now. But who knows, who cares, Halo was good, Bungie made their decisions they seemed to be happy about it, whatever.
Anyway... if you ask me Doom III is just doing what id prolly wanted to do all along, but couldn't because of technology. Its massively impressive and cool its coming out on Xbox... but Ill get the PC version if I still give games a second glance by then, which Im still unsure about.
Nothing needs to be played on a PC. PCs suck for gaming, in any genre.Quote:
Originally posted by Shin Johnpv
ehh FPS's designed for the PC in mind need to be played on the PC
No they don't.Quote:
games like Unreal, Doom, Half Life, etc all need to be played with a keyboard mouse
No, it would still suck.Quote:
hell Halo would be alot better if it had a keyboard mouse
Those all sucked except the 1st Turok.Quote:
only FPS's designed with a console in mind do i like on consoles
games like Golden Eye, Agent Under Fire, the First Turok etc etc
No, it wasn't turning console that did it. It's because Bungie sucks.Quote:
and it really is a shame what was done to halo
they dumbed it down and watered it down soo much to make it work on a console
Or just killed them slowly with a rusty knife.Quote:
they should have just let them finish the mac and PC versions first
EThugg needs to be kicked.
In the dong.
:)
Would you like fries with that?Quote:
Originally posted by Andy787
EThugg needs to be kicked.
In the dong.
:)
While I am not a rabid FPS fan, I still like them here and there and if Doom III is half as good as everyone wants it to be, then more power to it.
I hope the weapons are done well and aren't too sci fi.
ohh please i followed Halo's developement too and it would have been 10000x better the game it would have been
and yes Ethugg the PC is a great place for gaming specially FPS's nothing compares to the accuracy of a mouse for a FPS if you think analog sticks do then your just kidding yourself
any one who thinks Halo is better for being on the XBox over the PC and Mac (where it would have had HUGE sales) is just deluding themselfs
Halo for Xbox didn't have HUGE sales? :p Anyway, it came out on Xbox, it's an excellent game, it's coming to PC, it will be an excellent game, it's coming to Mac, it will be an excellent game. There's no problem here.
i didnt say it didnt have huge sales some else earlier said something about it not doing well on PC or Mac
Thankfully JohnPV knows a lot about how Halo used to be. Hell, I remember when it was Mac only.
Where Andy787...
Dosen't.Quote:
it's an excellent game,
EThugg..umm..yes, needs to be kicked in the dong. Hes on the border line of stupidity, but more in ignorance right now.
Um, I know it's called Unreal "Championship" but when I mentioned Unreal Tournament and Doom, I meant as a franchise, not as specific games. If I said Doom, then you should've corrected me and said "Doom III you moron." And I'm not asking you to say that. :)Quote:
Originally posted by TracerBullet
Unreal Championship, and as to allys John Carmack and Tim Sweeny (Epic) had an integral role in desiging the Xbox (Dean Takahashi: Opening the Xbox; 2002). It's natural that they favor some developement on it, if not heavily.
On another note, I can't wait to try out UT2003. And (not that I'm actually gonna play it but) Doom 3 better have some good control schemes or else it'll fall into the pit of console FPS doom. (pun not intended)
From some screenshots at GA, though, I'm guessing the final game that comes out won't be have as high a polygon count as the initial E3 screens showed. So I think the PC and Xbox versions may be a little less impressive than they originall were...
Games designed to play on the horrid resolution of a standard television generally look pretty good. Games that were designed to be played on the potentially very high resolution of a PC monitor usually look painful on a TV. Morrowind for example.Quote:
TracerBullet
Big TV's generally help with the immersion factor. Sound. John Carmack said Doom III will feature real-time 5.1 surround. On PC this ammounts to headphones. On Xbox this generally means home enterianment speaker set-up. I'll take Xbox.
For less than $80 you can get a Turtle Beach Santa Cruz that supports a 5.1 speaker setup and some 5.1 speakers are available for about $100. Awesome ones will cost you nearly five times that. A decent home theater will cost many, many, many times the price of a cutting edge PC. I refuse to accept any comparisons of console/PC gaming value without the inclusion of a home theater because the screen, sound and atmosphere IS part of the experience.
And with my cordless keyboard and mouse I can sit in my Lazyboy and play games. :D
Yeah or something.
6
I am PROUD to play Morrowind at 5 frames-per-second!!!Quote:
Originally posted by Yoshi
Speaking for all of us who have inferior PCs, woohoo!
...:bang:
I really hate to see people take their jobs home with them...Quote:
Originally posted by EThugg
Would you like fries with that?
I saw some new pics of Doom 3 on hardocp.com yesterday.
I'm not too impressed.
Envrionments - Nice. Very good lighting. Lots of detail. However, they're using lots of angular objects and stuff. Not many curves.
Enemies - They look good, except for the apparant polygons. They kind of make it all look low-tech, which we know it's not. They're just giving more polys to the environments than they are to the characters.
id has been and will always be focused on the tech, not the game. It almost appears like they're focusing on exhibiting the tech through atmosphere, trying to make it "spooookey" like RE or an Alien movie, instead of twitch-shoot-kill like the original.
For a contrast, look at Nintendo/Retro's Metroid Prime. Check this shot: http://gamespot.com/gamespot/stories...00.html?page=1 . Notice that Samus's character model is well-formed, with lots of polys. You don't really see the polys, like you do on Doom 3's models. Prime's envrionments ( http://gamespot.com/gamespot/stories...00.html?page=3 ) look just as complex as Doom 3's, yet character models ( http://gamespot.com/gamespot/stories...00.html?page=7 , http://gamespot.com/gamespot/stories...00.html?page=9 and http://gamespot.com/gamespot/stories...0.html?page=22 ) don't suck. They're trying to get the atmosphere right by giving the game a cohesive, realistic look -- instead of craptastic polyfests ( http://www.hardocp.com/image.html?im...hfMV8xX2wuanBn ).
Quite frankly, (and having seen video footage of neither) Prime looks better than Doom 3 to me at this point. I wouldn't be surprised if the Cube actually turns out to be able to handle the Doom 3 engine.
You need to see Doom 3 in motion. It EASILY looks better than any other game ever made.
Lhadatt: Resolution. Doom III will be running on many puters at more then twice that Prime will run at (lessee, absolute max for Prime would 640x480, Doom III will be run by many people at a minimum of 800x600 or 1024x768, with many going for 1600x1200). That means two things: Tons more graphical power is required, and it'll look ten times as sharp.
To compare even the images you linked to, notice how crisp and clear Doom III is. That's why you can see the poly edges. Notice the shots of Prime, see the aliasing that plagues every edge, notice how much it affects every outline on Samus' suit. The two games look nothing alike, what you're seeing is only more visable because Doom III is running at a much higher resolution then Prime is.
http://gamespot.com/gamespot/stories...00.html?page=7 Take this shot for instance. Look at the stair-effects running up and down the blue edges, and look at how few polygons are use to create the circle at the top of that tube. Metroid Prime will look incredible in its right, but to compare the two is just silly.
Not to mention the fact that Prime is almost finished and Doom III won't be out for another year or so.
Andy: I will reserve final judgement until I see it in motion.
Mech:
Something I didn't bother to think about earlier is that Prime and later console FPSs will be compared to the console port of Doom 3. Ergo, Doom 3 will suffer from the same resolution and aliasing issues once it hits Xbox.
But as for the PC version.. higher rez is no excuse for crappy models with polys sticking out all over the place. Yes, it takes more power and blah blah, which is why we have 2.5 GHz chips and Geforce 4s now, but it still just doesn't look right to me.
Maybe I'm wrong, but I don't really care. Every Doom 3 shot I've seen so far as given me that totally inspired feeling of "blah". I'll wait til I see footage to make a final judgement, but I'm not preparing to get excited over it.
Well, if you'll compare just the XBox version, to place Doom III on the same res as those Prime shots, it'd look very similar. However, I can pretty much guarentee you the XBox won't have that aliasing for Doom III. The resolution will be the same maximum, yes, but it'll still look crisper then that. The final question as to how well each looks on console is going to be the framerate.
What you seem to completely miss is illustrated here:You don't seem to understand that models in Doom III are better and of a much higher poly-count then the models in Prime. Prime initially looks smoother to you because it's displayed at such a low res that it all blurs together and appears to be smoother. If you were to display it at the same resolution and size as the Doom III shots, it'd look worse in comparision (Prime could be built on the Q3 engine easily, and the D3 engine destroys that).Quote:
higher rez is no excuse for crappy models with polys sticking out all over the place.
Along with that, you say it's no excuse for the models, and yet even the current console desired framerate (constant 60 fps) is about half of what PC users strive for. The real difference in is the motion and fluidness of the screen, and this game is developed for PC users.
Are we looking at the same game?Quote:
Originally posted by Lhadatt
Every Doom 3 shot I've seen so far as given me that totally inspired feeling of "blah".
http://gamespot.com/gamespot/filters...0.html?page=69
Looks prety good to me.
BTW, Prime's enviornments can't even be compared to Doom III. They are literally, in a league of their own. Check these out
http://gamespot.com/gamespot/filters...0.html?page=71
http://gamespot.com/gamespot/filters...0.html?page=68
This game is gonna rock so much, it's not even funny. I'll probably get the PC version, if only for the keyboard/mouse and the mod community. Plus, I'm not sure if I can wait the extra 9 months.
No, I'm not missing it. My last post was not comparing the models to Prime. I was simply stating that I think they look crappy. Look at the pic of the red guy. He's way too blocky, too angular. Nice textures; they almost make its joints look skinned. However, he's still blocky and doesn't mesh well with the environment. They're spending too many polys on the environment and not enough on the character.
Now take the overall look of that pic and compare it to the overall look of the Metroid pics. To my senses, Metroid *looks* better. It doesn't matter what resolution it runs at -- how the image is constructed is what counts. In short: so what if it's high rez? Crap is crap.
Framerate doesn't exactly matter on a console. 60 FPS is good enough for NTSC.
Actually, he (the red guy, the redesigned Imps. They're actually blackish-grey, the red is from light-sourcing) meshes perfectly with his environment. After watching the video that was released at E3, nothing else compares. If the models from any console game at all were shown at that resolution, they'd look way more blocky then that Imp. Not even Halo on XBox comes close to that (take a look at the humans in D3); this is where resolution comes in. I'm guessing you don't play PC games, which is why you say that. You aren't used to seeing models they way they actually look, you're used to smaller blurred versions of everything.
As for overall look, every other pic shows off how good D3 is. Look at the redesigned Demon (until they release more names, I'm giving everything traditional Doom names) and the way it appears in the environment is stunning. Notice how well it flows together, it's almost seamless throughout.
60 fps is only good enough because they can't do better. Hell, they have a hard enough time sticking to 30 (note: I'm not blaming developers).
So Prime is crap?Quote:
It doesn't matter what resolution it runs at -- how the image is constructed is what counts. In short: so what if it's high rez? Crap is crap.
Okay, so you see ONE enemy that has visible polys. So automatically all the characters look bad.
Good call! :p
I know I don't need to say this, but this game is still relatively early, Prime is nearing completion. Doom III has PLENTY of time to tweak whatever nuances you have with the game.
UPDATE: I just downloaded a Doom III video from IGN. Go there now and get his video!!!! This game is jaw-droppingly gorgeous!! Nothing, and I mean nothing, looks better right now. Not even the mighty PDO. (well, PDO does have better overall designs, though) Even the enemy that you complain is blocky looks like butta in motion. Pics can't ever relay how good a game looks in reality.
UPDATE #2: I just tried to get the link at IGN, and all of a sudden it says you need to be an IGNinsider to get it!! But I just got it a minute ago!!! Oh well, at least I got it the first time.
Yep, once you see it in motion I don't know how you can have any doubt that this game looks better than any other game.
Also that picture is from an extreme close up view. There probably won't be many times when you see the enemy like that (unless you are getting your ass kicked like nobody's business). When you look at a model up-close it always betrays itself... all the Prime pictures had enemies from farther away.
But I guess, since as you guys say, it doesn't look like that in motion, it doesn't matter. But, in the end, Doom III looks farrrrrrrr better than Metroid Prime.
Why the hell are we comparing Doom III to Metroid Prime in the first place?
Because Nintendo fanboys are blind.
I agree. I recall reading a long interview with the developers about both Thief 3 (PC rev) and Deus Ex 2 (Xbox rev). Both games seemed very impressive thus far.Quote:
Originally posted by TracerBullet
Now I want to know more about Theif 3 and Deus Ex 2 ;)
演racer
Oh yeah, and there's no downside to Doom 3 on Xbox. PC gamers won't care one way or another, and 'box boys will get another VERY solid FPS for their hated Western console. I can't imagine that Doom 3 won't sell a 'box or two...
Gotta love those Andy787 blanket statements. :rolleyes:Quote:
Originally posted by Andy787
Because Nintendo fanboys are blind.
Cause Metroid is a console FPS and Doom 3 will eventually be a console FPS.Quote:
Originally posted by Yoshi
Why the hell are we comparing Doom III to Metroid Prime in the first place?
Yes, I realize I'm probably wrong or something, but I do not care. I'm not an id-fan, nor am I a Nintendo fanboy. I just picked Metroid to try to prove a point. The overall point is not that MP's engine is better, or that the GC is more powerful than a 3GHz PC with a Geforce 18 card or whatever Carmack got his hands on; it's that Doom 3's graphical design in the pictures I've seen currently does not appeal to me, and that I believe Metroid's graphical design is better. In my eyes, the enemies in Doom 3 do not mesh with the environments. If they're incomplete models, fine. id ought to pull it off and make everything groovy. Whatever.
Suffice to say that I'm not going to slobber over anything id til it hits the shelves.
YAY, of course, now I have a computer that might be able to run the PC version of it perfectly... Eh, I'll still go with the Xbox version after I buy DVD cases to NOT have green cases for every fucking game.