Question about Street Fighter III: Third Strike
This finally arrived at my door today from Capcom.com (only took them two weeks :rolleyes: ). Within seconds of navigating the main menu, I found myself cringing at the soundtrack, which was nearly vomit-inducing to me at the character selection screen. My question...
Was the music changed for the US release? I'm assuming so.
Cool game, though. I like the step down in complexity from the Alpha series. Too bad I can't play Street Fighter worth a shit with that Dreamcast controller. *scowls* Anyway, my personal conflicts with the genre of music in SF3TS' soundtrack has already pushed me to want to dump this game and get the import instead (only if the music is different). Oh well, I guess I can always play with the music off.
Re: Question about Street Fighter III: Third Strike
I liked the soundtrack as well. Hence why I also own the US soundtrack (though I wish we got a CD collection with all the mixes instead of one of each).
As for DI, the music is more... respectable, I suppose, in its pure and utter typicality. Boy, they finally decide to try something new and give people specific styles of music and they get lambasted for it (or so it seems on the web, everyone I know in RL that plays enjoys the music). Of course, I found MvC2's music hysterically good compared to how it worked with the action, so take that as you will.
Quote:
Originally posted by OmegaFlareX
I like the step down in complexity from the Alpha series.
Huh?
Re: Re: Question about Street Fighter III: Third Strike
Quote:
Originally posted by MechDeus
Huh?
SF3 is a more "pure" engine for the most part. Alpha has isms, VCs, guard breaks, air blocking, alpha counters, on and on.
SF3 mostly just has parrying. Red parrying, dashing, universal overheads and such are all pretty minor little tweaks. Although UOHs were pretty friggin broken in 2i.
Too bad parrying ruined SF3*. No position game, no footsie, no projectile pressure, nothing. And when people get to the point of parrying entire supers (which isn't that hard really), it just becomes ridiculous. Don't even get me started on character balance...
*I'm mostly talking about SF3 and 2i, my 3s exposure was very minimal.