Quote:
A couple times before, I'd tried to figure out how many points you get for shooting things. It didn't seem like it'd be too hard, but I started ending up with some weird numbers and wasn't able to figure out why. Not having much else to do last night, I recorded a couple videos to analyze. After covering a couple papers with calculations and going up a few blind alleys, I've finally managed to figure it out.
The amount of score for a Central Commander Bonus is well-known:
(HIT + TIME + LIFE) * 1000
Likewise, a Commander Bonus is simple:
(HIT + TIME + LIFE) * 100
The formula for the amount of points you get for shooting/slicing/otherwise damaging something isn't any more complicated:
(HIT + TIME + LIFE) * Amount of damage given
That was actually my first guess, but a lot of the numbers didn't match up. It wasn't until I figured out the tricksy way the game calculates damage that it made sense.
The game runs on eighths. Here's the damage that your shots do:
Regular Shots
-Easy: 1.25
-Normal: 1.125
-Hard: 1.0
Lock-on Shots
-Easy: 0.75
-Normal: 0.5
-Hard: 0.25
The HP display for a boss is truncated. If an enemy gets knocked down below 1 HP, it dies, and the remaining fraction is added to the damage of the last hit. You cannot do more damage than an enemy has HP.
If the amount of score you get from any given hit is not an integer, it will be truncated and the fraction is lost.
Some examples:
The first enemy in the game is a flying bug-like ruffian, with 1 HP. Hitting it with anything will kill it and do 1 point of damage.
There are also flying bug-like ruffians with 3 HP. Shooting these once on Normal with a regular shot will do 1.125 points of damage. Shooting them a second time kills them, and does 1.875 points of damage. Slicing an unhurt one kills it and does 3 points of damage.
The plain soldiers in 1-1 have 2 HP. Shooting one with a regular shot on Normal kills it and does 2 points of damage.
Transformed Kachua's first form has 170 HP. Shoot it once with a regular shot on normal, and the display will say it has 168 HP (it's actually 168.875). Every eight shots, the fractions will add up, and the display will skip another number.
100 points of damage is the same as a Commander Bonus. 1000 points of damage is the same as a Central Commander Bonus.
(Note: You don't get any points for damaging the final boss, due to obvious reasons.)