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SOCOM really shouldn't be compared to any other FPS, since most of them are run and guns which benefit greatly from FP, while as SOCOM relies on stealth and spotting far away enemies in camoflauge thus benefitting from the third person view. (greater area of view)
Well then how about the games it is like? Should it be compared to those? And isn't using a higher camera to spot people hiding kind of removing the purpose of hiding? You know, the whole "out of line-of-sight" thing? That rather takes out most close-range strategies and cheats for peeking into areas.