certain Parts of Shenmue felt like work... mainly just having to run from place to place all of the time... but most other parts were heaven
... and Shenmue II perfected it... fantastic game
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certain Parts of Shenmue felt like work... mainly just having to run from place to place all of the time... but most other parts were heaven
... and Shenmue II perfected it... fantastic game
Hey:
I agree on the post-60 Shines on SMS. I gave up at 68...getting Yoshi to jump on three different boats to get to a tiny island and then having him puke on the top of the pipe to get inside was too much of an annoyance for me. Then to top that off, screwing up on the level in said pipe and getting spit back out was the final straw.
I actually loved the forklift job in Shenmue.
Yes, unlocking everything on the original CvS was a colossal pain in the ass if you didn't have the NGPC w/Match of the Millenium and a NGPC-DC link. I had everything but the link cable. D'oh!
One game that makes work fun: Harvest Moon. My fiancee is playing Back to Nature and it seems like watering the plants every morning is one of her favorite activities.
-Technosphile
Damn straight. I've only got 50 shines, but I'm gonna stop playing for a while. That game has become a chore. I don't think Miyamoto intended on people replaying this game, so he made it tough as a bitch. Get off the drugs, Miyamoto.Quote:
I'll cast the second vote for Sunshine. Every shine after about 60 was gotten just to say I got it. The fun was gone.
I'll add Tony Hawk Pro Skater 3 to the list. Going through career mode over and over again with very few changes felt a lot like work to me. Having said that, it's still one of my favorite games and the rewards for beating career mode make it somewhat easier to swallow. I just hope they make some changes to career mode in THPS4 because after playing the 3 THPS games to death I am ready for a change.
Because it rocked.Quote:
I actually loved the forklift job in Shenmue.
Work:
Sonic Adventure 2's Knuckles stages. The levels seem to be much larger than they were in Sonic Adventure, and the detector much less helpful. And the rap.
Most any RPG because of random battles. How this genre ever became so popular, and stayed that way, is a mystery. Oh wait, no it isn't.
Final Fantasy VIII for me. I've been trying to finish it... but it's just <i> such </i> a pain. Frankly I just want to finish it to say I finished it. I'm just past the "Eyes on Me" English version and things are really dire for me. The sap level is high, my enjoyment of the characters is low, the plot is absurd and the workload is tremendous. I'm man enough to admit that I enjoyed the game for a while. The first disc and most of disc two I was into it. I played Triple Triad non-stop for a while. It’s a shame Square decided to abandon it in favor of some incomprehensible garbage card game in FFIX. Anyway, yeah, I really was enjoying it for a while. The teen angst, plot going nuts and general battle boredom are really getting to me now.
Hrm, what else... Devil May Cry is getting to be a pain. Every time I finish off one insanely hard boss another pops up around the corner.
FFV...
Yeah.. most of the games I have yet to finish from ages ago are the offenders here. Perhaps if I didn't stop for a year or so on most of them I wouldn't have this problem.
Star Ocean...zzzzzzzzzzzzzzzzzzzzz.
RARE's Scavenger hunts....
Some stuff in shenmue. And a few in GTA3 but i just love that game too much.
Nintendo's scavenger hunt (Mario Sunshine)