Get'em while they're hot, Gamespot has the tendency to lock their media after an hour or two.
Skies of Arcadia
Orta
Shinobi
PDO looks awesome
Get'em while they're hot, Gamespot has the tendency to lock their media after an hour or two.
Skies of Arcadia
Orta
Shinobi
PDO looks awesome
They all look great.
Orta has a ground level like Zwei did!
And the helicopter in Shinobi is certainly reminiscent of Black Turtle.
That they do, that they do.Quote:
Originally posted by NeoZeedeater
They all look great.
~Gon
I just realized that Sega might be bastards and add horrible English-speaking voice acting for the Shinobi cinemas. I seriously hope it's subtitled.
I seriously hope it's subtitled.
As do I. I beat Devil May Cry the other day...dear god.
looking closely at that Eternal Arcadia movie, I saw alot of new parts...like maybe a "EEVVVVVIIILL" version of Vyse, Aika and Fina. Good stuff, happy to see my favorite game of all time getting another shot at fame.
mezz
Shinobi looks incredible, even more so, watching those air dashes among enemies ala Sonic Adventure. But that camera... holy Jesus does that camera look absolutely horrible. It might be even worse then DMCs, especially since it follows you, but seems to be programmed to avoid showing the ground.
"I want 90 degree angles on that thing at all times!" -Director of Shinobi, regarding the camera.
PDO looks amazing. Absolutely amazing. I mean, holy dear God... and that gigantic green boss (I think it was a boss) was friggin' sweet!
Yep I repeat PDO is pants wetting.
Shinobi looks pretty good too and the flow of the game looks real smooth. As for the camera, form what I remember you have 1 stick to control the guy and the other stick to point the camera and it is fast and responsive (which is exaclty how I wanted the upcoming ninja gaiden to be all those years ago when they announced it) so no worries there.
:eek: Are you serious?! SWEET TASTY JESUS ON RYE! I wanted this game before, but it just shot way up my list of love! Thank you so frickin' much for that info!Quote:
As for the camera, form what I remember you have 1 stick to control the guy and the other stick to point the camera and it is fast and responsive (which is exaclty how I wanted the upcoming ninja gaiden to be all those years ago when they announced it) so no worries there.
Whoo!
And it's a pure action game not an adventure with things to collect. (don't all third person games turn out that way? I'm sick of it. forget puzzles and items, concentrate on action. I find those things to slow it down.)
from an old edge: (sums it up well)
Quote:
The fluidity of movement in the main character is particularly noteworthy. While the left stick controls movement, the right swiftly rotates the camaera and the view of the playfield remains in the player's control at all times. A standard attack, jump, dash and shuriken throw are performed with the four main DualShock buttons. L1 centres the cameras while R1 locks-on to nearby enemies.
Control mechanics lecture over - Shinobi is already playing like a class act, with the emphasis firmly on fluid action and impressive combos. The lock-on and dash features are a core element of the gameplay: string several attacks together and ghost trace follows your hero around the screen, and striking an enemy unawares is more efficient than a frontal assault. Chain successfully and a kanji guage appears on the top right of the display to indicate the strength of the combo. Well executed cut-scenes show the devastation you have just reaped, with the hero sliding his weapon back into place while enemies fall to pieces(literally) around him. Chained attcks cause victims to appear onscreen, dark and petrified as if time is suspended. The effect can be quite awe-inspiring.
On action/adv ratios
The next paragraph talks about magic and such.Quote:
Uriu-san's penchant for pure action is evident in everything he says, "Many people are speaking about action/adventure games but to me, current titles are offering 40 percent action and 60 per cent adventure. I don't think this is really enjoyable, so we decided to set the balance to 80/20 for Shinobi. There are tons of characters in the game, but I can't reveal to you what kind of character you will be able to play in addition to the main one. Of course, every stage ends with a boss - I missed the fun we had during the Megadrive and Super Famicom days when you had very surprising stage structure and gigantic bosses. In today's games we have cool characters but there is something missing. What I want to input into shinobi is pure action."
but the next bit talks about the camera, locking on, and balance:
Anyway the interview shows that they are really thinking about controls (also the cam in relation to it) and balance and the style, the things I find self rewarding about action games. Not how many modes, or how long the game lasts, or how many weapons etcetc which most developers seems to highlight. It's not a contest for dot points, length and features, but getting the basics right so the experience of playing your game is self-rewarding and exciting to want to pick up and play in the first place.Quote:
Although impressive in essence, Shinobi's good name may be tanrnished if a quality 3d camera fail to make the final cut. Predictably Uriu-san is confident that he has cracked the problem. "Like Zelda you can lock on to your enemy, so your character turns around him. We designed the hero's attacks with the lock-on feature always in mind. Regarding game speed, I was not satisfied by the games currently on the market, so we gave the character a very high motion speed. We spend a lot of time adjusting the game balance so the speed would be used properly during the game and would actually become one of the player's tools when facing the opposition. You may be surprised by what kind of cool actions you can perform."