I suppose the console-centricity of these boards is mostly to blame but I think it's sad that there isn't a lot of love for this great genre at TNL aside from a small handful of people.
Discuss.
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I suppose the console-centricity of these boards is mostly to blame but I think it's sad that there isn't a lot of love for this great genre at TNL aside from a small handful of people.
Discuss.
If it was not for FPS and the occasional strategy game I would have never posted on a video game web board...and I wouldnt have spend thousands of dollars on a computer :sweat:
FPS aren't my number one genre but I have to say I had lot's of fun with GoldenEye and Perfect Dark, also Unreal Tournament. I personally get dizzy by the motion and strafing but I think there is fun to be had.
i generally like em... Q3A online was fun, and halo is great.. although i get kinda queasy if i play em for too long..
Like I said the last time this came up, I stayed with the FPS genre pretty closely until Descent. After that, I really didn't see much that warranted the hype that the genre got (which was steadily increasing by the month and seems to be cooling a bit now).
I'm interested to see how Doom 3 turns out.
If I'm on my computer, chances are that Im going to be playing a FPS game. Recently I've been playing the following with some friends-
Battlefield 1942 (Best multiplayer game since Tribes)
Action Half-Life
Doom 2 (Word up)
Quake 1 (The best of the 3 for pure deathmatch)
The only FPS games I could think of that I liked on consoles were Final Doom and Disruptor for PSX, and GoldenEye, Perfect Dark and Turok 1-2 for N64. The N64 controller was great for FPS games, since I could play as if I were using a keyboard and mouse, but after about an hour of playing my fingers were cramped by the way I held it. I've played MoH, Agent Under Fire, Halo, Unreal Tourney, you name it for PS2, GC and XBox. I've hated them all. Todays controllers were not meant to allow you to run around, strafe, jump and aim all at once. If every console allowed you to use a keyboard and mouse, then I would probably have nothing to complain about.
I would buy a USB mouse and keyboard for the PS2 if companies would take two seconds to program in mouse/keyboard support. Sony's decision to include USB ports was great but the damn third-parties who make the console FPS' won't support it.
I'm not too enamored of it any more, thanks to the genre wandering totally away from what I like- action by the bucketload. I'm doing a Serious Sam 2 replay right now and once again it has the side effect of making me wonder what's wrong with people that they don't go for this kind of gaming.
The great FPSes, in no order and possibly forgetting a few- Doom, Doom 2, Heretic, Descent, Descent 2, Serious Sam, Serious Sam 2.
Deus Ex and System Shock 2 were great on technical merits, but they aren't the kind of game I tend to go back to. I want speed and arcade action mixed with a million creative beasties to kill and the weaponry to kill them with. The current trend of modelling the morale effects on your guy due to catching headlice from living on the battlefield and its effect on accuracy isn't for me, I just want to kill things. Big, creative, dangerous things or hordes of little ones, I'm good with either.
James
The only upcoming FPS that I am intrested in is Metroid Prime. Timesplitters 2 is cool from what I have played from the Demo, but I just don't feel like getting into it. Halo 2 multiplayer should be fun, but I could care less about the 1 Player game. Doom 3 is pretty but other then graphics I am not all that interested. I used to like them a lot more, just kinda got sick of them. All of them are pretty much the same, thats why Metroid Prime to me looks so sweet.
You ever play Thief? How about Deus Ex?Quote:
Originally posted by Clash_Master
All of them are pretty much the same
I love FPS', though that extreme love is what has led to a bit of elitism on my part. But when you get used to the best, it's hard to go back to anything else. :D
I started with Wolf3D, which I found on a shareware rack at a drug store. I actually held on on buying it for a week, because I didn't believe the game could actually produce the graphics printed on the front. At least, not as good as I thought they would be. And man, was I ever happy to be so wrong.
After that came the love of Doom. When I first heard about it (from some co-workers describing the shotgun animation), I was surprised to hear that the shareware alone filled five disks (back in the days of 3.5" and well after 5") when all six episodes of Wolf3D fit on one. But I got it, and it was love at first sight.
I dabbled in FPS' for a long time, but no net connection until about four years ago meant no deathmatching back then. I even tried running Quake on my 486SX with 4 megs of RAM which wouldn't work since it required a pentium. I was so pissed. I could almost get Duke Nukem to work, but my system just couldn't handle it. After that I fell out of them due to my computer not being able to handle them very well (or at all), until about four-five years ago when I finally upgraded (and have been doing so ever since) and got back into following the scene pretty well.
Anyway: Doom 2 is God for speed-killing, Quake II is easily as great (though nostalgia forces me to choose Doom), and Quake III w/Threewave is the best multiplayer there is (aside from Battlefield 1942 and Tribes, both of which I haven't played). No One Lives Forever is some hysterical stuff, and I need to check out the second one (demo's been out).
AvP was also wonderful, and much better without the in-level save. Forcing you to learn the levels gave it the much-needed tension level that was removed because of everyone scared to lose some progress. I almost beat the Marine section, got about halfway through the Alien section, and beat the Predator section before that patch was released. Wasn't quite the same after, even with just the knowledge that I could stop and save whenever I wanted to. Feh.
Consoles need to start supporting kb&m, and need to support a wide variety. I need trackball loving (and mine is a Microsoft brand, ya hear me, XBox? Support it!), though whatever kind of keyboard I have doesn't matter.
On that matter, maybe I can get some help here. EGM printed this quote in their Halo 2 preview, and I can't seem to figure out what the hell it means (note: it's in reference to the Chief's character model, but I don't think that matters):Huh? "The gaming equivalant of doing a porno film"? What?Quote:
[...] or in next summer 2003 PC version of Halo (the gaming equivalant of doing a porno film).
I've just always had a little pet peeve that your peripheral vision is so limited. At least with Metroid Prime, her helmet would restrict her vision by that much :)
Other than that, I liked Doom a lot. In fact I've liked it throughout the years in every form I've ever played it: PC, Mac, N64, GBA, etc. Not really sure why, other fps have done nothing for me.
Agreed.Quote:
I would buy a USB mouse and keyboard for the PS2 if companies would take two seconds to program in mouse/keyboard support. Sony's decision to include USB ports was great but the damn third-parties who make the console FPS' won't support it.
Ever since I played Quake 3 on Dreamcast, I could never touch another console FPS, unless it had keyboard and mouse support.
Had they done this with Halo I might of actually cared about the game.
FPSes were NOT MEANT TO BE PLAYED WITH CONTROLLERS! you need a mouse and keyboard to truely experience a game such as Unreal Tournament or Half Life. moveing and aiming with just your thumbs is ludicrious.
I love FPS games but I can't stand them on consoles. The only time they are any decent is if they are simple or dumbed down. I must say that Doom 64 is easily the best FPS that consoles can give us. It's fun and isn't hampered by controls.
I used to like them, but I got sick of them eventually. I played all of id's efforts (including Catacomb 3-D, the oft-forgotten predecessor to wolfenstein) through Quake 2, and then I kinda fell away from them. I played Half Life and loved it, but after that... none of them did it for me. I never liked FPSs for multiplayer, and the one player games just dried up or didn't offer anything new.
It just lost its appeal.
FPS's are booooring.... usually. All of the PC staples are... Strategy games, Sims.... snooze inducing crap. That's why I'm a console gamer, not a PC gamer.
I can dig most any genre, and I enjoy being able to use a controller for an FPS, moreso than a keyboard-mouse combo. I'm definitely not the biggest fan of FPS games. I find the POV many of them offer to be way too restrictive. I don't mind the genre, and I can get some fun out of it, but it's just not my cup of tea.
I love half-life. i think its still the best of the genre. when are we gonna get a real sequel?
I hope to check out NoLF2 soon. The demo was kinda cool.
Deus Ex and System shock 2 are kinda cool, but those aren't really shooters per say. couldn't really get into those games. seemed a bit too complex.
goldeneye multiplayer is something i'll never forget. playing a buddy in the same room as you is so much better than online.
Amen to that. That doesn't just apply to FPS's either.Quote:
Originally posted by Kinopio
playing a buddy in the same room as you is so much better than online.
One console FPS series that needs to be resurrected is the Jumping Flash series(yes they are first-person shooters albeit very jumpy ones).
TAKE THAT BACK!!!!!!!! JF is a FP Platformer, in which you have the option of shooting.Quote:
Originally posted by NeoZeedeater
One console FPS series that needs to be resurrected is the Jumping Flash series(yes they are first-person shooters albeit very jumpy ones).
Technically almost all FPS' are platformers with first-person perspectives. :)
I gotta go with EThugg on this one. The game does feature more platforming stuff than shooting stuff. Hell, Toy Story on the Genesis feature more FPS-esque stuff than JF.
In order for it to be a platformer, you have to be able to SEE THE FUCKING PLATFORMS! Eliminates 99% of FPSes.
I thought of it as an early attempt at a 3D platformer personally.Quote:
Originally posted by NeoZeedeater
One console FPS series that needs to be resurrected is the Jumping Flash series(yes they are first-person shooters albeit very jumpy ones).
Most FPS games(almost anything past Doom) involve controlling characters that do need to jump and climb to different areas, which I define as platform gameplay.
Alright, let's not start arguing genres again. Most of them are pretty badly defined to begin with, and they tend to differ from person to person anyway.
After all, is Gunstar Heroes an action game or a platformer? Same thing would apply to Jumping Flash.
As for FPS', I can't believe I forgot about Serious Sam! Such a great friggin' game, especially with a crapload of people on a LAN with the difficulty all the way up! Best damn co-op FPS yet, far and away. Still need to hold a LAN for part 2.
Can you jump on enemies heads to kill them in GSH??? Nope. You HAVE to shoot, that makes it a shooter. JF is all about jumping... shooting was hardly ever the best or most fun *option* in JF.Quote:
Originally posted by MechDeus
After all, is Gunstar Heroes an action game or a platformer? Same thing would apply to Jumping Flash.
It features multiple platforming segments, and most of the levels (including many of the bosses) can be beaten by throwing, kicking, or sliding.Quote:
Can you jump on enemies heads to kill them in GSH??? Nope. You HAVE to shoot, that makes it a shooter.
I honestly never knew that. I always shot... I knew you could slide... but kick? Throw bosses? I gotta play it again sometime, I must've missed out on a lot. :sweat:
I dig FPS's. I just dont have the PC that I would need to properly run the good ones, and on consoles they tend to bore me.
I think, that as a genre, FPS's have alot of room for improvement(from what I've played). I like what Duality is doing with its mercenary type character. Third person controlling, but whe you shoo, you have a seperate "pop-up window", in which you shoot in first person. That seems to be the best way to have accurate controls, and accurate shooting. Something I sorely wish they would have done on Metroid.
I think it would rock to have a game like Cannon Spike, with a first person pop up window. Would be friggen intense.
Z-roe
I enjoy the odd bit of FPS action, but I'm not the biggest fan of the genre. My major interest in FPS games comes from the stealth-heavy, mission-based, single player experiences offered in console FPS games like Goldeneye 007 and Medal of Honor (probably my favourite FPS games to dates). I do enjoy a little bit of Q3A, UT or CS in multiplayer, but I'm usually fairly cold towards PC FPS games...especially in single player. For some reason, they just don't interest me.
I love me some FPS goodness.
P.S. Jumping flash isn't a shooter, just as Halo isn't a platformer. Halo doesn't have platforming elements. What it does have are the elements indicitave of an FPS. Just because I have to climb a ladder or jump a small gap doesn't make it have "platforming elements." And just because you shoot in a platformer doesn't make it have "shooting elements."
Certain qualities are shared among games, but it's the combination of those shared qualities, along with what qualities are focused on that makes a game what it is.
Kingdom Hearts: RPG with action elements? Action RPG? Action with RPG elements?
All of those descriptions are crap. It's an action game because of it's gameplay focuses. Just because you gain levels, doesn't make it an RPG, or have RPG elements. Menu systems are also not solely indicitave of the RPG genre. It's a game, and as such all of it's mechanations are shared/borrowed from the great big pool of "Video Game Concepts and Mechanics." Shooters focus on certain things, while action games focus on other certain things. They can both include common elements (i.e. menus, level building, even shooting), but it's the way they focus differently on those same elements that defines the genre they belong to.
Damn, that sounds good!Quote:
Originally posted by Z-roe
I think it would rock to have a game like Cannon Spike, with a first person pop-up window. Would be friggin' intense.
Personally, I don't care much for FPS's besides System Shock 2, Deus Ex, and No One Lives Forever. As you might imagine, it was not the first-person shooting that attracted me to those games either - it was the strategy, the storylines, and in NOLF's case, the humor.
MDK2 and Thief II are sitting in my Pile of Shame. I'd like to play both, but I would prefer to play the shorter one first. Anyone know which will take less time to complete?
MDK2 is a bitch. Very fun, but very unforgiving.
I've never played Thief 2.
I generally like my games on the unforgiving side, all other factors being equal.
Still, it's not fun getting hit from behind and trying to twirl around only to have your meets-the-minimum-requirements PC choke on you. But I'm sure that's not the kind of unforgiving you meant. (Maybe I will borrow my brother's Dreamcast copy, just in case. ^_^)
I love NOLF, but sometimes that sucker dragged too much. And I don't like FPS's enough to buy a new computer just for them.
Ehh, maybe Metroid Prime will sell me on FPS's once and for all.
I mentioned Serious Sam back on the first page. X-Box version coming soon, everyone go buy. No idea how it'll work with a controller rather than mouse/keyboard, but it's Serious Sam and therefore the proper form for FPS to take. :)
James
Considering that the Serious Sam games are budget-priced on PC, I hope they don't up the price for console release.
I don't think Serious Sam will translate well to a controller due to its fast-paced nature.
Head to www.croteam.com and check it out. The update is from way back in August, but it looks like they're doing a good job on it. Online play, 36 levels, etc. Auto-aiming is a questionable addition, but I don't see how it would be playable on a gamepad without.
And yes, it is a full $50. I know the two PC games were budget, $40 for both, but I don\'t think $50 is too much for a 36 level game with online play.
James
I love FPSes. Probably my favorite PC genre.
Thief, System Shock (2), Deus Ex... All brilliant. As is Half-Life, Doom, and Quake.
Because I'm stuck on dial-up, however, most of my FPSing happens to take place at LAN parties. Which isn't a bad thing.
It all started with Wolf3D on my brother's 486. Now that was incredible. I'd sneak into his room whenever he wasn't home, and play that game to no end.
Then came DOOM, first on a friend's 386, then on my "home" laptop. I enjoyed the hell out of it, even if I was terrible. Hey, I was a young kid at the time.
Later on, I purchased my first PC. Hahaha, an IBM Aptiva with an AMD K-6 166, 16 megs of RAM, a 2 gig HD, and an ATI RAGE II video card. With my PC, I picked up Duke Nukem 3D... Which was what really got me into FPSes. I played it online, in parts, but mostly enjoyed the single player and the modding.
A while after, I moved on to Quake 2. Yes, that's right, I pretty much skipped Quake. Though, it was Q2 online play that increased my interest in the genre exponentially. Sure, I was on dial-up, and yes, I needed to play the game in 320x200 software, but I loved it.
Some years later, a friend of mine got a P2 400 w/VooDoo Banshee. And Half-Life.
Finally, I constructed my current PC, which is rather poor, for today's standards. Quake 3, UT, and Half-Life were the FPS trinity, at the time.
Now, I'll play any and all FPSes at LAN parties. But my favorite would have to be Tribes 2. Nothing beats a game of T2, when teamwork is actually present.
Yes.Quote:
Alright, let's not start arguing genres again. Most of them are pretty badly defined to begin with, and they tend to differ from person to person anyway.
I agree. Tribes was incredible when it first came out, and Tribes 2 is freaking KING!!!
I used to play FPS games a LOT on my PC (Wolfenstein 3D, Doom II, Duke 3D) until the hardware demands for FPS games started to get insane. I started up again with Quake III Arena and Unreal Tournament when I got my new computer and a TNT2 card but now I'm back out again. I wanted to try Castle Wolfenstein, AvP2, and NOLF but my computer would probably be too slow. Goldeneye and PD were fun too.
I somehow couldn't get into Half-Life no matter how much people praised it. I played through the first level and found those small face hugging bugs ANNOYING. Perhaps it would've been more fun multi, but it was way too old graphically for me to stand...
The N64 got me into FPS, and once I was able to buy my own computer, I started going back and playing all the ones I missed. Quake and Thief have to be my two favorites, but Unreal Tournament has had me in its grips for the past week.
Does anyone know when that new re-tweaked version of Tribes 2 comes out? With it being budget-price and all (last I heard) I figure it's high time I at least tried it out.
fuck Silent Hill, System Shock 2 is the scariest game ever made...
... and Counter-Strike has taken more hours from my life than any other game's playing time, tripled (seriously, i have to have logged over 500 hours into it)
still working through Deus Ex, but it's damned cool, kinda like System Shock minus the horror, and plus some sweet blade-runner-esque themes, and the completely non-linear approach to missions is something more games need to adopt
... so, i'd say that First-Person-Shooters are quite possibly my favorite genre...
Quote:
Originally posted by FirstBlood
fuck Silent Hill, System Shock 2 is the scariest game ever made...
System Shock 2 was about as scary as Resident Evil the movie.
I just finished playing through the demo of No One Lives Forever 2... boy.. I am really looking forward to it! NOLF is certainly one of my favorite pc games and NOLF 2 looks even better! Digged the conversation in the first stage of the demo between the ninja girls and how one of their mothers was upset because they didnt dress like traditional ninjas..or something like that..lol
Unreal Tournament 2002 Demo was pretty cool and looked great too..and the demo only had half the texture resolution of the retail version! :eek: Should be good fun online.
XIII for the PC looks to be coming along nicely and I cant wait for Deus Ex 2, Elite Force 2, Unreal 2 and Doom 3.
I think Turok's way underrated, it's king in terms of pure slaughtering shit with a nuclear arsenal popcorn fun