I'll give you DDP (since you have to actually pay attention to a meter on-screen in order to grasp the chaining), but don't they tell you how to play Ikaruga in the manual (I haven't picked up the US version yet)?Quote:
but, no, games like DDP daioujou and ikaruga get ever more obscured by insane difficulty and obscure mechanics to the point that devotees are the only ones who can understand -- let alone appreciate -- them.
As for the difficulty, it doesn't really pick up until the later stages, if you merely concentrate on surviving it's pretty easy to pick white and hang around white enemies/blocks/shots until that switches in great numbers. Some areas will be hangups (the continuous switching during the middle of stage 2 is the first problem area), but I wouldn't call it insane difficulty just for beating. Hard? Sure.
But I watched someone who normally couldn't stand shooters try out Ikaruga (because he wanted to see what my heated anticipation during the DC release was about) and found that he loved the idea and execution of the game. He is what would be considered a purely casual gamer that doesn't ever play very many games, but he absolutely adored Ikaruga and didn't mind the difficulty at all.Actually, yes it would. Single-player modes in fighting games are almost always totally useless since they generally only help to dull your skill and technique.Quote:
Originally posted by Aurora
Would Virtual Fighter 4 be so great if the CPU stood in one place and jumped the whole time? No.
