Battlefield Heroes Revealed
First ever look at DICE's bold new Battlefield.
By Shawn Elliott, 01/21/2008
Crysis and Unreal Tournament 3's 2007 holiday season sales seemed catastrophic to some commentators who-that year like the last-declared PC gaming dead. While those who cry doomsday will do what they do, they're right in that budget-devouring development can't flatline forever. Undoubtedly, publishers and studios will read the writing on the wall in different ways-although almost all of which will declare PC-only, graphics-processing powerhouses a done deal for the foreseeable future.
With it's next Battlefield, Electronic Arts and Swedish developer DICE have another idea altogether: challenge the very assumptions about what constitutes a proper PC game. Battlefield Heroes not only promises to work well on laptops and lower-end boxes, it's free to play.
That advertising on Heroes' online hub and player pages, styled after social networks like Myspace.com, pays for the ongoing project is only part of the story. The March issue of Games for Windows: The Official Magazine completes the picture, answering the following questions and many more:
- What's up with micro-transactions and will they allow deep-pocketed players to spend their way to dominance?
- Does Heroes' cartoon style mean the game's gone soft?
- Did Team Fortress 2 inspire Heroes or is this a classic case of convergent evolution?
- How will Heroes address imbalances associated with the Battlefield series?
- How customizable are characters and are these changes purely cosmetic?
- How has producer Ben Cousins' previous work experience with PlayStation Home informed Heroes?
- What armies, vehicles, and themes are in the works?
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