Then maybe you need to word shit better. Because in response to me saying that a good 360 game wouldn't be confused for an Xbox 1 game you said "This is true, but it takes more than 5 years to get there now. " Seems to me like you're saying it takes 5 years for that significance to show up, or did you forget what you said. Which it didn't for 360 games, and it won't take 5 years for 720 games. Sure each gen will show a little bit less of a jump than the previous one, but I don't think we're at the point where 8 - 10 year consoles are a good idea. 1080p is the new standard and none of the current gen hardware can really do 1080p well. Maybe at the tail end of next generation you'll see more of what you're talking about but not this gen. Not when you have major games running at barely above SD resolutions.
Maybe then instead of talking around the issue, you actually said what you meant that might work better. I don't think we've hit the point where the visual quality delta has narrowed to the point where its going to take multiple years for a noticeable difference, or for consoles to have 8 - 10 year life spans.You are completely, 1000% missing every aspect of my point. I'm just saying that hardware is progressing at a fairly constant rate, but perceptible value over the last gen decreases a bit with each passing generation as the perceptible visual quality delta narrows.
Its still a jump over the gamecube, and while its a more modest one, its more inline with the typical hardware jump. If the Wii had supported programmable shaders like the 360 and PS3 it would have faired graphically a lot better this generation, even at SD resolutions, well that and more ram. As a SD machine it wasn't bad. MS and Sony are the ones who shot for a 1.5 jump in hardware to attract the "hardcore" and its cost both of them billions and billions of dollars. That's why both of them are trying to delay a next generation. They're desperately trying to recoup all the money they've lost now that their consoles have finally become profitable. Not because they future proofed the hardware so much it can last 10 years, cause it can't. Honestly thanks to their hardware and so many western PC devs becoming western console devs PC game engines have been held back.This is ignoring the fact that Nintendo released a last-gen console 5 years ago. That could have NEVER happened before. If they released the SNES 1 year into the PlayStation's reign, you think they would have sold jack shit?
All of this though is besides the point. The fact of the matter is that come 2012/13/14 it'll be time for new consoles to launch, regardless of the narrowing visual quality delta. Honestly the bigger problem facing console devs is how power hungry and hot current gen PC GPUs have gotten. You're not going to see a fermi based or an HD6XXX solution in any of the next gen consoles. These things draw like 350+ watts under load and create an insane amount of heat. MS/Sony would be incredibly stupid to try and use one of those parts in a console. Specially after how bad the RROD were. I've heard Xenos had a >100watt TDP and that was supposedly a huge cause of the RROD because it just wasn't cooled well at all.
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