Even then, this falls apart. A few objections:
1) For the most part, you AREN'T discussing power at all, but rather the advantages of an extremely pricey storage medium. In certain ways the Super NES was more powerful than the Neo Geo, and could certainly handle a game like, say, Pulstar or Metal Slug, but no one was going to make a 300 meg cartridge and sell it for $400, because there was no market. Even more true for Saturn, which DID have a cart slot, but it went unused because no one would pay for a game that cost that much. It's not a "power" issue at all.
2) Neo Geo was never a high end system, it was a low-end arcade machine that occupied a weird horizon that gave it room to narrowly cross into the consumer market, BUT there were much, much more powerful systems out there in the arcades. It's no different than the CPS Changer,really. This market doesn't exist now, as the high-end is targeted toward the PC.
3) The advent of 3D acceleration cards on PCs in the late-90s COMPLETELY disrupted the idea that consoles (and even arcades to some extent) had a technical advantage for gaming. Traditionally, consoles got by with hardware that was, in fact, very inexpensive and not very powerful by computer standards (Neo Geo would have made a shitty PC), but had hardware support for tiles, scrolling, scaling, etc that allowed them to perform the usual game functions better than their PC counterparts. Once the Voodoo hit and out-performed even the best arcade and console hardware for graphical functions, consoles couldn't really get away with this anymore.
PC gaming is the premium market as far as hardware goes. THAT is the hardware that 15 years ago would have been in our best arcade machines.
Bookmarks