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Thread: Is The Technical Quality of a Review's Writing Important?

  1. When I wrote "technical quality", I meant the quality of the writing techniques used in the process of creating the review, i.e. remembering not to split infinitives, avoiding run-on sentences, so on.

    I'm not suggesting that all reviews need to conform to some classic essay format; personally, I'd be happy if reviewers just edited their copy before it was posted.

  2. Stone: You expect too much...though whether they're enthusiast or pro, I agree.

  3. I came back with a good-sized stash of magazines from E3, and I was exposed to writers I hadn't read before. As I recall, Greg Orlando from Xbox Nation stood out (he was the guy that demolished the PS2 on Daily Radar, for those that were fortunate enough to see that) - though I had seen his articles before. I think there was also a writer at Play - NOT Dave Halverson - who seemed technically proficient and very entertaining at the same time, although the issue overall was a bunch of gushing, fawning nonsense.

    I think good grammar and usage and care in spelling and punctuation go hand-in-hand with enjoyable writing and go a long way in enriching the reader's experience, even when the reader is terrible at those things in his own writing.

    I have composed a few internal memos on style since I came to TNL, but our writing, as bahn said, is evolving. Sometimes the Manual of Style is pushed aside in service of keeping a writer's authentic voice, but my religious zeal for correct English usage will not be denied.

    We're still working it out.

  4. Or replacing "them"

  5. Originally posted by Stone
    When I wrote "technical quality", I meant the quality of the writing techniques used in the process of creating the review, i.e. remembering not to split infinitives, avoiding run-on sentences, so on.

    I'm not suggesting that all reviews need to conform to some classic essay format; personally, I'd be happy if reviewers just edited their copy before it was posted.
    I'll buy that. Club-swinging Neanderthals who don't use proper grammar have no business writing for a living.
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  6. I dig Stone's idea. There has to be some level of quality control in place. Having one that is too strict is better than not having any at all. Having a system in place gives you a chance to refine and fine-tune it, whilst not having one in place can be disasterous.
    matthewgood fan
    lupin III fan

  7. Well, sure grammer and facts are good. Over used phrases and sayings are bad. I know I always try to stay away from them, unless I'm trying to make a point.

    Something that hasn't been mentioned yet and I think deserves mentioning is word count. Print mag reviews have to be under a certain word limit, internet reviews do not.

    That's why you have a six page GTA:VC review. Not having a word limit can lead to sloppy writing for sure, but trying to talk about every last damn detail of a game can do far more damage.

    I'd like to think that a good editor can hammer any writer into shape.

  8. That's a great point, and one of the key reasons that I like having my reviews be long. When I did reviews for my school's paper, I was limited to maybe 400 words, tops. Now, I don't have those boundaries, and the freedom allows me to explore games on a deeper level than I could with a 400 word review. Was I pushing it with a 3,000 word VC review? Probably, but quite a bit of that 3,000 words went to looking at the game from new perspectives, and seeing how it worked on multiple levels.
    matthewgood fan
    lupin III fan

  9. "I've been reminiscing about the past recently." - IGN GTA:VC Review.

    That's the opening. Hysterical. I'm very much relieved that he wasn't reminiscing about the future. Recently, that is.
    "Fiends! Animals! Bastards!"

  10. Originally posted by burgundy
    I think the most important thing is to make the reader feel like he's played the game, even if he hasn't.
    My anal retentive side disagrees. I may be nitpicking, but I think the most important thing is to make the reader WANT to play the game. You don't want to give too much away (and, as a reader, you don't want spoilers....right?), but you want to reveal just enough to leave the reader wanting more. As in "Aw man, I GOTTA play that!!" Tell too much, and the resulting enthusiasm might be lessened.

    Satoshi Kon: 1963-2010

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