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Thread: Programming games

  1. Programming games

    Is programming console games the same as PC games? Like do they use the same code and stuff?
    Well that's like, your opinion, man.

  2. Well, seen or Victrix would be able to better answer this but each console I think has it's exclusive set of libraries.. although Xbox is steeped in DirectX so I imagine it is much the same as working with a PC. The code, I am sure, is far from the same across consoles to a PC and then there's Macs which may be the same but it doens't use any Win32 API's which (from what I hear, not what I know) are 'teh gay' :/

    Then there are just diffrent methods of making games, which involve diffrent processes. I don't know them for real-like but like I said before, Victrix or seen could fill you in on that.

    ºTracer
    o_O

  3. I think they just use different libraries and stuff. But all the game logic/physics/gameplay stuff would be the same for all platforms.

  4. Well, it's not as simple as just switching libraries. For example in the last game I worked on, the terrain engine had to be rewritten for PS2 because the multi-texturing technique we used on the GC/PC couldn't be replicated.

    Also, in some ways programming on the PC is easier, because 1) the tools are more mature, and 2) if the game doesn't run fast enough, you can always raise the system requirements.

  5. See, PC owns.

    Told ya.



    ºTracer
    o_O

  6. Originally posted by Mr.Sparkle
    and 2) if the game doesn't run fast enough, you can always raise the system requirements.
    Hah!

    Z-roe
    A is for action

  7. Originally posted by TracerBullet
    See, PC owns.

    Told ya.



    ºTracer
    Despite being a PC-only gamer for many years, I disagree. On consoles, you don't have to worry about outdated hardware or obscure feature sets; the developer can provide the best experience possible to all console owners, not just the wealthy.

  8. Hah!
    matthewgood fan
    lupin III fan

  9. Originally posted by Mr.Sparkle
    Despite being a PC-only gamer for many years, I disagree. On consoles, you don't have to worry about outdated hardware or obscure feature sets; the developer can provide the best experience possible to all console owners, not just the wealthy.
    *agrees with Mr Sparkle*


  10. Mr. Sparkle, you program games?

    Do u know why it's so damn hard to get a job as a game programmer these days? I've had several interviews and they all act as if you need to know 3D like the back of your hand....

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