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Thread: Thousand Arms

  1. Originally posted by Kidnemo
    Originally posted by Dolemite
    Dynasty Tactics is the best strategy RPG I've ever played. I love it beyond words.

    You damn right.
    Word to Big Bird.


    Seriously though, I've had this conversation 50 times before here, but Vandal Hearts' battles demolish FFT's so bad it's not even funny. The characters were cooler and better animated, too. And hey - you could understand the story without reading everything in the second half of the game 5 times!

    Originally posted by Captain Vegetable

    I ended up buying Thousand Arms. I'll tell you all how I feel about it as soon as I can.
    Over Suikoden or Vandal Hearts? You're going to be kicking yourself if and when you finally do play either.

    You'll be all like, "what the hell was I thinking? Can my judgement truly be this clouded? Oh my God, what if every other decision I've made in life has been so terribly, terribly wrong? Honey? Hello? Yeah, it's me...I'm sorry...I need some time to think things over...no, no, it's not you, I just...something's happened, and I need to reevaluate what I've been doing with my life. What? No! Don't leave, I mean I still love you and...no, Steve? In accounts payable? What do you mean he was making eyes at you at the company Christmas party - no don't go over there right now, please! Come back! Hello? Baby? Hello? Oh my God...I'm all alone...and all I've got is this worthless copy of Thousand Arms and a bottle of Jim Beam...I'm gonna go see if I can balance on the guard rail of that overpass over the highway while drinking...that oughtta clear my head."

    Which, in retrospect, could be the type of thing you end up regretting. Seriously, exchange Thousand Arms while you can.
    -Kyo

  2. Originally posted by ferricide
    [...] and red doesn't program games.
    They don't? Then what do they do to create games?

  3. #53
    That's the same thing I asked myself, but since he didn't say anything but that line (and lord knows I've seen the RED COMPANY logo splashed upon quite a few titles I own), I didn't want to get into an argument about it.

    Last I checked they actually programmed games once upon a time, though.

  4. Originally posted by StriderKyo

    Word to Big Bird.


    Seriously though, I've had this conversation 50 times before here, but Vandal Hearts' battles demolish FFT's so bad it's not even funny. The characters were cooler and better animated, too. And hey - you could understand the story without reading everything in the second half of the game 5 times!



    Over Suikoden or Vandal Hearts? You're going to be kicking yourself if and when you finally do play either.

    You'll be all like, "what the hell was I thinking? Can my judgement truly be this clouded? Oh my God, what if every other decision I've made in life has been so terribly, terribly wrong? Honey? Hello? Yeah, it's me...I'm sorry...I need some time to think things over...no, no, it's not you, I just...something's happened, and I need to reevaluate what I've been doing with my life. What? No! Don't leave, I mean I still love you and...no, Steve? In accounts payable? What do you mean he was making eyes at you at the company Christmas party - no don't go over there right now, please! Come back! Hello? Baby? Hello? Oh my God...I'm all alone...and all I've got is this worthless copy of Thousand Arms and a bottle of Jim Beam...I'm gonna go see if I can balance on the guard rail of that overpass over the highway while drinking...that oughtta clear my head."

    Which, in retrospect, could be the type of thing you end up regretting. Seriously, exchange Thousand Arms while you can.
    ...Actually, I couldn't find a copy of either Suikoden or Vandal Hearts within a 10 mile radius. So, I setteled for Thousand Arms. I figure by the time I have enough money to buy a game again (a measley week), I'll have a better turn of luck.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  5. Originally posted by dog$
    Last I checked they actually programmed games once upon a time, though.
    Seeing as how Gungrave was made by them, the fairy tale continues AFAIK.

  6. What does "AFAIK" mean? I've been able to figure out every other short hand device you guys use, except this one.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  7. Originally posted by Captain Vegetable
    What does "AFAIK" mean? I've been able to figure out every other short hand device you guys use, except this one.
    "As far as I know"

  8. Originally posted by Captain Vegetable
    ...Actually, I couldn't find a copy of either Suikoden or Vandal Hearts within a 10 mile radius. So, I setteled for Thousand Arms. I figure by the time I have enough money to buy a game again (a measley week), I'll have a better turn of luck.
    Heh, well good. I was worried there for a moment.
    -Kyo

  9. Thousand Arms isn't the greatest RPG of all time or anything, but it was a fun game to play through one time. The dialouge cracked me up through out the game. I'd reccomend to a person who has already played most of the "great" PS RPGs and was looking for something a little different.

  10. Originally posted by MechDeus
    They don't? Then what do they do to create games?
    they do the planning. other creators then program the games.

    scenario, event, character design, etc. all of these are planned by red.

    thousand arms was programmed by TOSE. (they're uncredited, but that's not unusual for TOSE. i imagine they're in the end credits, but i never beat the game.)
    kita e was programmed by hudson. (or a team working for hudson, anyway.)
    sakura taisen games are programmed by overworks.

    Originally posted by MechDeus
    Seeing as how Gungrave was made by them, the fairy tale continues AFAIK.
    gungrave was programmed by positron. if you notice their logo comes up when the game starts. positron also made internal section for PS, which was published by square (red wasn't involved in that project.) red simply planned gungrave -- the scenario and character designs, for which they cooperated with yasuhiro nightow.

    red is also working on planning for N.U.D.E@ for microsoft at the moment, and at any time has a variety of projects going (i think there's going to be a new kita e as well.)

    from:
    http://www.red-entertainment.co.jp/red_e/red-et1.html

    Business: Content planning for game software, animation, etc.

    content planning. they do not actually create games, they merely plan the scenario and other elements. these plans are then used in the development of the games, which is undertaken by whichever team is contracted to complete this development.

    it's possible that they *used* to program games in the 16 bit days, but i don't have any information about that. i know that bonk's adventure has a red/atlus credit, so i'm assuming atlus actually developed it. and i'm pretty sure hudson actually created the tengai makyou games based on red's planning. still, i don't have firm data either way.

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