Anubis is still as flawed as the original. Let me explain, ZOE tries to be two games simultaneously, a shooter and a 3D melee combat game. This is not to say that these two game mechanics are incompatible with one another merely that, in ZOE at least, there is no synergy between the two. This is highlighted by Jehuty's rather cumbersome control when it comes to closing the distance on a foe. Admittedly the 3D melee combat and long range boosting are intuitively handled, but the segway between the two is hammy at best. Yoji Shinkawa's design work is spot on though, it really is.
Bookmarks