I'll do that, thanks.
Until proper Anti-Law cards were available, that was by far the most annoying law I encountered. I always traded for anti-dmg2 animal cards, or R5 or R6 anitlaws (both useful). There are ways around it where you can still win, but it was way too much effort to figure it out, and rack up a ton of penalties in the process.Originally Posted by Green
If you don't have the card, just reset and hope it doesn't role that law again.
I'll do that, thanks.
pwned by Ivan
Game is awesome. Definitely enjoying it more now than I was when I first started it, (about 120 missions in now).
also noticed something when you dispatch members:
If a unit is jumping up and down, theres a high chance they'll succeed. If their walking, theres a moderate chance but not very high. And if they happen to kneel down, theres close to no chance that they'll complete the mission
My Guide's up on GameSpot (you need atleast a free account):
http://www.gamespot.com/gba/strategy...e_6072833.html
XD
Quick zephyrs blow, vexing daft Jim.
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