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Thread: New Evolutions in Fighters?

  1. Re: Re: Re: Re: Re: Re: Re: Re: Re: New Evolutions in Fighters?

    Originally posted by Andrew
    No one can beat my friend when he goes to the arcade. It is very concievable that they suck and I am pretty good, but it's highly unlikely seeing as I have no clue what I'm doing outside of the typical fireball combo and the spinning kick thing.

    I've also beat those Korean guys at the arcade that are always kicking peoples asses on several occasions.
    In pickering? I hardly see anyone in there.

  2. Andrew: You just described DOA3 exactly. Well, aside from what the fighters look like.
    When in the animation of a light jab do you press the button? You only visibly see about 2 - 3 frames of the animation, which frame and at one point of the less than a second punch do you 'parry the attack' with? Even more so, does your opponent realistically react or do you simply get a jab in yourself and the battle resumes?
    With parrying, it should connect at the moment of impact. If you had a three frame attack, the first two would be the windup with a connection at the third. Forward would be pressed at the second frame and stop the attack on the third. When an attack is parried, a brief opening is created, long enough for a jab but not enough for anything slow like a hadoken or shoryuken. When a combo is parried, forward must be pressed for every single hit of the combo based on the rhythm of the attack (combos follow three different timing methods, Supers follow the same timing methods but can change mid-attack to other timing). The main trick is to parry a combo until the best moment for retaliation occurs, usually when a combo has a wind down animation or a pause. During that time the normal small space of opportunity grows by a fraction of a second, allowing the parrying fighter to perform almost anything they want.

  3. Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: New Evolutions in Fighters?

    Originally posted by Briscobold
    In pickering? I hardly see anyone in there.
    playdium is the one I go to mostly.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  4. Above is an example of not using a trackball. You, once again, put words into my mouth and assumed. Which is totally incorrect, as usual.
    What you just described was exactly what I said it would be: Extremely limited attacks that are easily reversed.
    ck? Well, that's great debate. Just make up facts about people you don't know!
    I know enough about fighting games to know that if that someone who plays a high-level fighting with an in-depth defense system that doesn't learn the defense would suck at it.
    I forgot your parrying and impact. Parrying an attack isn't a reversal, it's considered a dodge.
    You mean aside from it reversing the attack, right?
    Please try again (although you're still not addressing my point of me not liking button combinations here)
    You stupid fucking idiot. You amaze me with the absolute thickness of what must be the biggest skull known to man. The comments about games with defense are obviously in reference to your comments about games not having said defense, having nothing to do with button combinations. Please dig your way through that fog of idiocy and read.
    Yes MechDeus. Punches and kicks are typically what you do in fighting! YAY!
    No, fighting games have more then one punch and kick. Again, trying reading.
    No you don't have to choose the height. You have to choose the appropriate attack (grab or strike), the proper timing and the proper path if the reversal system was implemented well. With combos it is useless? Why. Because if you reverse somebodies kick you can't enter a 360 and a punch because by the time you did that they'd be back to their original stance. Thank you for proving that there isn't an integral reversal system in the game you said.
    I proved my point whereas you only proved your incompetence of understanding. Just like the last argument we had.

    If you only have two attacks the timing becomes quickly understood and if you have an instant reversal then no skill is required. It plateaus almost immediately especially if no height is involved because people can sit there and reverse indefinately. This is like DOA3 without the moves, which means the easiest reversal system in the entire history of videogames just got easier.
    edit: I actually went to that site and the movies don't work so it's abit useless.
    I already said the movies didn't work (there you go not reading again).
    I'll research guard impact from it if it's even on here, though. (seeing as you did not give me the courtesy of a specific link to back up this 'awesomely awesome point that will shatter me not liking combos
    That is a direct link, try actually looking at the page and reading. I realize that comprehension of even the tiniest things is tough on you, but at least try.

  5. Yes. I'm aware DOA 3 had reversals in it. I like DOA 3 and play it often. However, the reversals are too few and far between without a clear cut INTEGRAL insertion. I remember being that big fella and resersing that Ninja Gaiden guys move into a samoan drop, it was sweet! But I think the reversals, which kick ass, should be alot more plentiful.

    I didn't know you could do that in Street Fighter. I think that's awesome and admit I was wrong. I think I'm going to practice abit more at it.

    But i still dislike the emphasis on button combinations. I'd also love more interaction with levels, which I don't want to discuss here due to it being something I want to create in the future (currently working on a 2D gaming team, making a tetris clone), but it would be different than DOA 3.

    DOA is a start and it's fun, but there's definitely not enough for my liking. (and still a heavy emphasis on combos)
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  6. But I think the reversals, which kick ass, should be alot more plentiful.
    To this I highly question if you've even played DOA3. I usually see them at the rate of one every couple seconds, considering they negate almost every single combo in the game and require no timing to execute well.
    and still a heavy emphasis on combos
    Mash the counter button during a combo and you'll cancel it and deal more more damage usually about three hits in. Ground combos never go past the initial couple hits for the same reason they dont in KI: it's suicide.

  7. Above post address:

    You know enough to be psychic and to simply assume things that you don't know to be true, since they are not.

    NO mech dues. Repelling someones attack and then jabbing isn't a reversal. It's a dodge and strike. I read your above post, and it has nothing to do with me not liking button combinations. Even myself providing an example of a game that doesn't need them.

    I can tell you're running out of material due to the blatant immaturity in the language, which doesn't become you.

    OMG. Maybe you should try to read. I even said that punches and kicks are typical to 'fighting'. Maybe you need to read and comprehend. A solid concept for a fighter!
    No need for the: "OMG, no flaming fireballs WTF n00b!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
    again I repeat this isn't for every fighting game, but somehting different.

    I'm not seeing your arguement about having something other than a combination filled piece with cartoon style- over the top attacks. You're basically tyrading that every fighter MUST have this to be 'l337'. Otherwise why are we even having an arguement?

    Oh... right... about you not addressing my original thesis about me wanting something other than a combo oriented fighter with more emphasis on timing...

    Again, you're assuming. When did I say you'd be stuck to 2 attacks? There are different kinds of kicks and I even said, in the piece you quoted, an example of it being more complex with you having to address the height, the type and the momentum. (timing in laments, just for you!)

    And then you follow up with the referal to DOA 3, making it totally clear you do not understand something but are either are too afraid to admit it or have some sort of compulsion with making arguements while ignoring somebodies original arguement! YAY! (see, I can assume too)

    No, I read the movies didn't work. But there's nothing about guard impact other than a loose referencing to it in the opening paragraph of the defense blurb. Would this be MechDeus assuming once more? Couldn't be, as he NEVER assumes!

    Wow. I mean, I'm really sorry I asked you to actually back up your arguement with specifics instead of simply pointing in a vague direction and muttering. Needless to say, you obviously don't understand that I did actually follow through the link and, by golly, follow through the other links to try and find something... SOMETHING about guard impact.

    Oh mighty fighting guru, you've taught me so much about Parrying in fighting games (not making the connection to reversing), please don't leave me out in the dark about guard impact and how it's so 'l337' it shatters my entire perspective about me not liking combo emphasized fighting games, and simply wanting another option!

    Oh wait........ I'm not supposed to bring that up because you don't say anything to dispute it, right?

    BTW, this is actually quite good MechDeus. An actual discussion, strong hearted, about something on a message board on the internet without the mods going NUTS! I've never seen this before... well I have but it's rare.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  8. Let me interject before Mech posts:

    Walk away. Both of you.

  9. Originally posted by MechDeus
    To this I highly question if you've even played DOA3. I usually see them at the rate of one every couple seconds, considering they negate almost every single combo in the game and require no timing to execute well.Mash the counter button during a combo and you'll cancel it and deal more more damage usually about three hits in. Ground combos never go past the initial couple hits for the same reason they dont in KI: it's suicide.
    You always question whether or not i've played a game. It seems to be your big defense.

    No mechdeus. I don't play games, really, I simply post on a message board about them for jollies!!!!! YAYY!!!!!

    Anyway. I said that reversals are in DOA 3. I gave you this. My point is that there aren't that many. You say once every couple of seconds but I see one once every couple of minutes. And I practiced in this game with the computer on 10......

    So unless the computer doesn't do them often, then they aren't enough for me.

    Originally posted by Briscobold
    Let me interject before Mech posts:

    Walk away. Both of you.
    I think it's a pretty healthy arguement we have going on here. If bahn or burgundy or yoshi, etc. comes in and tells us we're not allowed I will stop replying and do back to simply replying to threads which ask me what my favorite game is.

    I like listing out stuff, I really do. It's very monotonous and that can be fun once and awhile.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  10. Repelling someones attack and then jabbing isn't a reversal. It's a dodge and strike.[/quote]Repelling and dodging are two different things. To repel an attack and then attack is a reversal by any definition, the main difference between parrying and DOA-style reversals is that one is a single button press and in the other you need to actually know some moves to be effective.
    I read your above post, and it has nothing to do with me not liking button combinations. Even myself providing an example of a game that doesn't need them.
    God you're dumb.
    I can tell you're running out of material due to the blatant immaturity in the language, which doesn't become you.
    It's because you don't have any material due to the blatant stupidity of your posts.
    OMG. Maybe you should try to read. I even said that punches and kicks are typical to 'fighting'. Maybe you need to read and comprehend. A solid concept for a fighter!
    You're telling me to read when it's clear you didn't even comprehend what I wrote? I stated a sentence regarding the number of attacks in regards to reversals. Start reading, Opa.
    I'm not seeing your arguement about having something other than a combination filled piece with cartoon style- over the top attacks.
    At what point did I say anything at all regarding fighters being forced to revolve around combos? Oh wait, I didn't, so stop making things up.
    Oh... right... about you not addressing my original thesis about me wanting something other than a combo oriented fighter with more emphasis on timing...
    First off, I never said anything about a fighter not being based combos being a bad thing, secondly, current fighters are based around almost nothing but timing.
    Again, you're assuming. When did I say you'd be stuck to 2 attacks?
    You only have two attack buttons and you said yourself numerous times you don't like moves or button combos. Thereby through process of elimination that only leaves the possibility of two attacks.
    But there's nothing about guard impact other than a loose referencing to it in the opening paragraph of the defense blurb.
    Sure, if you don't count the following six examples that show the different ways it's used and how to perform them.
    Would this be MechDeus assuming once more?
    You're right, I assumed you could read and knew English. Clearly this was my major fault here.
    I mean, I'm really sorry I asked you to actually back up your arguement with specifics instead of simply pointing in a vague direction and muttering.
    I provided examples and offered to host a movie on parrying. Claiming I'm not doing something I already did does nothing to strengthen your argument that didn't exist in the first place.
    You always question whether or not i've played a game. It seems to be your big defense.
    That wasn't a defense, Opa. Learn English.
    My point is that there aren't that many.
    My point is, you're not playing against anyone who knows what the buttons are.
    Needless to say, you obviously don't understand that I did actually follow through the link and, by golly, follow through the other links to try and find something... SOMETHING about guard impact.
    You're right, I don't understand. Especially since I only gave you one link, so I don't know what the hell else you clicked on. As for what I suggested, I'm terribly sorry you couldn't figure out that www.gamefaqs.com was the web address of GameFAQs.

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