My point isn't that a good game automatically makes sales. But bad games don't, or rarely do (exceptions to every rule). Games that are poor get poor word of mouth, which is the best way for something to get recognized.Originally posted by Jeremy
Andrew, sales are the worst measuring stick for game quality out there. Many folks here are fans of games that sold poorly, now, by using the sales=game quality mindset, all of these games suck. Despite that not being the case, in theory.
That's your opinion. If a game sells that much then it doesn't suck. The developers did something right to make the game appealing. As a developer you have to learn what people like in games, even if it isn't what you personally do.Originally posted by diffusionx
Explain Myst.
What is the objective? To make a really good game that sells like shit? Nope, it's to make a quality title that sells like gold.





Bookmarks