Originally posted by GameHED
I still think most japanese companies are better off third party. (as opposed to second party ie owned and controlled by manufacturer forever) They are too proud to be bought anyway. I bet MS have been trying to buy them but MS just don't have the proper respect or the right attitude in dealing with them so we are seeing companies like konami practically ignore them with regards to releases (with the exception of a few titles) and become sony whores. I'd be quite happy buying all my japanese rpgs and stuff for ps2 or cube and leave the rest of the euro, UK and US stuff on the xbox (seeing as those kinds of developers are more familiar with the windows/pc/directX platforms while japan devs seem more comfortable with closed, proprietory architecture with engines custom designed by themselves.)
And again some of the best and more original stuff imo comes from the pc platform and I don't see what's so wrong with normally-pc-like titles heading down to console platforms. (the masses cared about gta3 did they not? Is this not just a continuation of the series that started on pc? DMA design were very little known by even so called hardcore gamers before gta3, that includes most people on this forum. And what of the Tony Hawks, Tomb Raiders, Resident Evils, Silent Hills, Soul Caliburs, Soul Reavers and MGSs? These are as mainstream as much as the FF games imo and some aren't developed by japanese companies, showing that there is big potential for the US game market in not relying soley on Japan for decent games. )
The role of traditional console game has changed and the pc games and console games markets will converge. Trust me most of the pc developers will see the merits of releasing games on console and start adapting them to the unique needs of the console market to make them work well and be "console-gamer friendly". Heck look at blizzard with thier console StarCraft game. That's bound to attract mainstream followers of the starcraft, warcraft, diablo games and they aren't japanese and this company has a history of pretty good consistancy. Enough that Sega would be inspired to create a diablo-esqe Phantasy star game with the same kind of play mechanics and achieve enough critical success to hook people.
The biggest japanese companies have made thier decision to stick with japan consoles and so, in the end, it may be better that they stay with what they are happy with, rather than forced to work on a single platform. (note I said biggest. That doesn't mean some of the smaller ones can't benefit from the niche appeal of the xbox market where you have smart japanese gamefans buying a machine not from the popularity of the system and market share, but more because of the quality of games and the options the platform offers. eg capcom releasing an online CVS2)
If all the big companies just start moving to 1 console, the industry is in danger of going into another monopoly like nintendo had in the 80s. I'd much rather enjoy the benefits of 3 harware competitors level with each other in terms of quality titles on offer than to have all the best stuff under 1 platform. (although sony has the lions share now, we are slowly seeing developers spread themselves out because lets face it, in the long term they will benefit from being constantly in demand by the manufacturers to make games for thier platform. They love the attention they are getting from manufacturers and how it drives up demand and value for thier franchises. Once demand dries up for thier title on one platform, they'll always milk the other platform to gain extra profit from an old title that would normally not get a second chance had there not been such a split in the console market between the 3)
I actually think, although from a marketing viewpoint, sony are dominating, alot of the mindshare (bar japan) is split 3 ways (globally) and the titles in terms of quality are about even. The DC had a much better quality software lineup than ps2 and was still ignored by the masses and by the developers who were scared, (some of sega's and capcom's best stuff as well as one of the best namco fighters ever appeared on this platform so to me the masses shouldnt be seen as a means to an end. And all these companies were japanese devs too) so I doubt wasting money on buying companies that don't
want to be bought by MS is going to make many gamers happy beyond attracting masses towards a 'forced xbox' purchase and another monopoly. If people ignore quality so what? Better that a developer will make a niche title and attract a hardcore following (with the risk of not making gigantic profits) than to make mediocre titles that show little passion whilst making heaps of money out of them from the masses (and falling into sequel trap) imo.
And even when great and talented companies DO have lots of money to spend (SEGA) that doesn't automatically garauntee both critical and commercial success. (the ambitious shenmue which is going to be cut short) The developers have to be happy making it, (for it to be good and apreciated by a fan base) the risks taken have to be bold (to stand out and have some feature setting it apart from every other game in the crowd - especially now when originality is avoided and publishers hate risks) and it has to have a signature appeal that makes the thing cool enough. (the design, aesthetics, detailed planning and presentation of the whole game right from the begining rather than as individual seperate parts glued together) To me the money thing should be seperate in a developers mind. Rather than basing what types of game they'll make based on sales and what the market says, it should be based on those 3 above things and not some scientific formula.
You can pretty much blame the slow pace of wholly-original quality nintendo GBA titles on the monopoly of the handheld market that nintendo holds. (licensed crap to attract masses, and zero competition from the lack of enough passion-driven developers working on it. But sales are good and from a business point of view that's the means to an end, but gamers and devlopers probably aren't too happy which means quality of games is compromised. Of course, forced development will eventually see some good games released, since there is no choice when there is 1 dominant platform, but for the most part the masses will forever be the main target with each new release and that usually mean 1 less release of a wholly original title which a company would consider too 'risky')
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