Except with all the depth and fluidity removed. GunValk's mechanics are more conplex than you might give them credit for. The game is designed to be very aerial. You stay in the air most of the time, and spend most all of your time manuvering that way. I can't think of a better way to handle the controls for that sort of thing. For a running around on the ground, GunValk's controls were just ok. But for flying through the sky and building you combos up, nothing else would be as fluid.Originally posted by BoBVila
no thanks...PN03 is fairly similar and much more fun to play thanks to the superior controls ;p
You just haven't gotten there yet. PN03 feels like GunValk stripped of its depth.




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