Originally posted by GunValkyrie4Life
"Only in Bizarro world would Blinx be a good game... hmm, maybe that's why the cat 'language' is just Japanese played backwards... It is a game from Bizarro world!"
It's this and that SonicA2 crack that seem out of place on an honest forum. I think a true gamer would see the attempt at what was tried with Blinx and at least embrace the concept. But I guess it's easier to bash than to appreciate.
Have you actually played Blinx? Sure, it was a great concept and could have been a great game, but the result is crap from start to finish. And I didn't just play the demo either. I bought the game and slugged my way through 20+ levels complete with poor graphics, poor controls, ridiculously poor camera, and a pile of tedious gameplay. I kept playing as long as I did because I hoped that it would somehow improve and live up to the promise it showed. But it never did.
Concepts are nice, but you can't play them.
Originally posted by GunValkyrie4Life
Call me "From the Land of Easily Entertained" but the first time I witnessed slow-mo in Blinx, I thought, FINALLY someone has attempted more than finding "3 bananas to put in a ladies basket." More than finding this key, for that key hole... more than trying to win a contest to get a star.
Only slow-mo in Blinx is completely useless. It's just pause, only it sucks. And Blinx does break down into the 'key in the keyhole' nonesense at times with the scripted rewind and record puzzles. You're just finding colored time controls instead of colored keys.
Originally posted by Jeremy
I'll elaborate a bit. Blinx's concept of the time-based stuff was fantastic, IN THEORY. In execution, thanks in part to a clunky method of activation and minute usage of the time-based stuff ended up hurting the concept in execution.
Nah, the usage had to be timed and the game pauses when you're chosing the control so that wasn't the problem. The problem with the time controls themselves, ignoring the rest of the game's faults for a moment, is they were mostly useless outside of scripted events. Sure, you can pause enemies, but they're so easy to beat normally it's sort of pointless. Especially when you're on a timer for these levels and the DAMN TIME CONTROLS HAVE NO EFFECT ON IT WHATSOEVER. Ugh. You're running low on time to finish the level, you just need to make it to the damn exit, so you think pause or slow would come in handy here... WRONG. YOU FAIL THE LEVEL ANYWAY.
Originally posted by BenT
That was perfect.
*high-fives Ammadeau*
The ironic thing is I bought the game (not at full price thankfully) after reading your review thinking 'how bad can it really be?' Obviously, I was an idiot.
"I've watched while the maggots have defiled the earth. They have
built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2
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