Well, some of the issues are internet/geographical location issues, but there's gotta be some shitty network coding in some of these games. It's pretty bad when a game by a non-MS studio (THQ/MotoGP), which had it's online code jammed into an existing code base in less than 2 months, runs smoother with 16 people than MechAssault does with 6. To date, MotoGP has had the least hiccups, the best Live lobby, and the best Live interface. That pretty much blows.
As to all the "HahHAH! You're paying for P2P" people, XBL is more than P2P. Heck, I would have paid a few bucks for the Kola Cell download for Splinter Cell. Simple matter is, if MS ran everything across servers, $50 would be a monthly fee, not yearly. That said, the performance of said P2P hasn't been that great, IMO. I'm sure my ISP has something to do with many of my connectivity issues, but jeez...No lag my ass.
Like I said, when it works, it's great. XBL has a lot of potential. It remains to be seen if MS will actually take it to the next level (no pun intended. Well, maybe a little).
Never under any circumstance scrutinize the mastication orifice of a gratuitous herbivorous quadruped.
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