...
Average?
Uh, yeah. Right.
What sort of style is Mario supposed to have? Cel-shading? Gouraud shading? Abstract art? Anime?
The look of this game is entirely true to the development of the style of Mario games from the start. Save for Mario 2, there's been a logical progression in character and world design -- even the jump to 3D has been consistant with the 2D games. You are correct in that this design is nothing new for Nintendo -- it's just a modification of what was done with Sunshine, SSBM, SBM, Mario Kart 64 and Mario 64.
What's wrong with this? Why should Nintendo ditch the entire Mario aesthetic? This is the original deal here -- Mario's look defined current console gaming. Yeah, there's alot of "cooler" or more "hip" stuff out there, but it's like asking Disney to ditch their cartoony designs and trademark fluid animation -- I could easily make the argument that their designs are boring and crappy, and their fluid animation actually detracts from the "lifelike" movements they try to achieve. However, they set the standard for others to follow and kept redefining it, just as Nintendo has done and continues to do.
You are entitled to your opinion, even though I don't understand it and think that all the detractors in this thread are whining for no good reason.


D, SMS, Metroid Fusion suck as I have WR64, SMK, SM64 and Super Metroid.


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