Do Cut Scenes Have An Affect On Our Perception Of Game Length
I was playing a little Mars Matrix today and I started thinking about how man haves can last for hours on end and still feel like they were short, yet some older/old style games can be much shorter and yet leave you satisfied. After thinking about it a bit, I think cut scenes may be a factor. While they enhance the game experience, they also cut into playtime, making our gaming experiences feel shorter potentially because of the length of the segments of game we get to play at a time. So this brings us to an important question. What's the best way to do cut scenes. IMO it depends on the type of game. The key though (even though story is important) is to determine how the cut scene affects the feel of the game as a whole. Does the gamer feel like they are emersed in the game? Do they feel that they are about to actually do alot, or do they feel like they are watching a choose your own adventure movie. I think that this is an area that developers could consider looking into more and if they do, games as a whole will improve. What do you guys think?
Taking it one day at a time.
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