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Thread: Mega Man: Network Transmission

  1. Mega Man: Network Transmission

    Ah, crap.

    I've been here long enough, and rarely ever contribute in the form of a review (largely because I'm lazy, and equally because I believe my writing skills concerning informational pieces suck ass). But, every so often, I force myself to do it, because, for me, being part of any group is consistently composed of not only what you get, but also what you give. So here, TNL, this is me giving.

    Mega Man: Network Transmission is the seamless, all be it initially bizarre, fusion of at least one piece of nearly every Mega Man franchise to date (excluding Mega Man Soccer and the Misadventures of Tron Bonne). There's leveling up, chip collection, platforming, equipping, boss element exploitation, and the Internet. The games it borrows most heavily from are the Mega_Man.EXE series (it is, in fact, set smack in the middle of this universe), which revolves around a human boy named Lan, and his "Navi," Mega_Man.EXE.

    In Lan's world, everyone has a Navi, and every Navi takes the form of a humanoid with expertise in an extremely narrow and peculiar field, evidenced by their appearance. Yet, the most basic function of any Navi is the same: to venture forth into the unknowns of the Internet and procure information. Sweeping about the net are sinister viruses that, expectantly, seek to destroy computer systems from the inside out. Some of the weaker varieties simply gum up the bus width, making passage for Mega Man and friends sticky, but doable, whereas other, more powerful viruses throw entire sections of systems out of control. How do they do this? By commandeering other peoples Navi's of course! And it is around this premise the game is based.

    You see there's this new virus floating around cyber-space called the "Zero" virus. It makes otherwise civil Navi's behave in a chaotic, destructive manner. The Navi's in question happen to belong to every last human being Lan has been in contact with (great plot device, Capcom). Since Mega Man is the only Navi unaffected, guess who's called in for help?

    When you're not jacked-in to the net as Mega Man, you're at home in your room, as Lan. You can do nothing as Lan aside from buying chips, subchips, and armors for Mega Man, and choosing from what PC to log Mega Man in from. There's also e-mail you can check, but that's no big deal. It furthers the plot in an all but predictable manner.

    All of Lan's actions are chosen through his "PET," the meaning of which I've yet to discover...Personal Electronic...Thingy, maybe? Anyway, you open up Lan's PET menu and from the list of pictorial selections, choose what to do. Really unfun stuff. Choosing the map of town, however, is where the fun doth begin!

    The selectable locations on the map are representative of the PCs Lan's has access to. During the course of the game certain someones will e-mail you, granting you permission to jack-in from their PC.

    Upon gaining access to the net, Mega Man takes over and the platforming, shooting, boss fighting, etc. mentioned earlier begin! You start every jack-in session with Lan sending Mega Man chips. These are anything from attack programs, to healing or defensive programs, but all are combat oriented. Lan only ever sends five at a time, and Mega Man only has five slots to store active chips, however, you needn't always take five chips, and the ones you leave behind will be there for the next transmission, allowing for a pint-sized amount of strategy. You see, there's a meter at the top of the screen (whose name escapes me...so I'll just call it the "Z meter") that fills gradually and steadily. Upon it's filling, pressing the Z button (get it? "Z" meter?) will have Lan send Mega Man five more chips. Opening the Z meter menu always discards your currently active chips, and it can only hold a maximum of ten chips at a time. You can leverage this to your advantage, though. Let's say you've just entered Needle_Man.EXE's zone, and the very first chip that is sent is Fire_Man.EXE's "Fire Arm." It's a damned powerful chip, usable only once per level, that you wouldn't in your right mind waste on the lowly wood-type viruses that populate this zone. Leave it in the Z meter menu! It'll be there the next time you open the menu...right on top of Needle Man's wood-element-having ass!

    After selecting the chips, the game begins in typical Mega Man fashion. Jump, dash, and shoot your way to the boss room to conquer the level. The controls are responsive and nicely done. The only problem is that you must switch weapons on the fly with the shoulder buttons. Though this option has always been present in other Mega Man games, you could also open the start menu to do it manually, often during boss battles wherein some sort of reprieve is achieved. Not here. It must be done on the fly, which has gotten me killed a few times, as instead of R-ing over to the +30 heath chip, I L-ed on accident and the time lost was my downfall. Outside of this teeny-tiny oversight, the controls are beautiful.

    As are the visuals! The pseudo-3D backgrounds are quite involved and excellently constructed, from the aforementioned Needle Man's rose flavored garden-regulation system, to Ice Man's snowy, drifty circuit boards. There's also a little bit of light sourcing done to no small effect on Mega Man's glowing bullets. And the characters are excellently designed; while the cell shaded graphic style does a lot for this game. Mega Man, Lan, and all of the others have been perfectly realized in 3D, leaping to life from their 2D GBA adventures.

    The sound is nice, too. Techno-poppy tunes with that "circuitry" type element as found in most industrial musics, from the Title screen to the ending theme.

    Overall this game gets a 9/10 from me. It does everything a 2D platformer should do, spices it up a bit with variety, and the fact that Mega Man has long been one of my very favorite characters earns it some bonus pointage.

    Buy it and enjoy.

    P.S. It is also balls hard. You will fail several times per level.

    EDIT: Jeremy beat me to it.

    But his is not nearly as thorough.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  2. Now edited and spell checked, for your pleasure.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  3. Sounds good. Sounds better than the game I played in fact. I didn't enjoy my time with Network Transmissions at all. I thought it was the worst Megaman, yet. Maybe I'll give it another chance.

  4. Originally posted by Frogacuda
    Sounds good. Sounds better than the game I played in fact. I didn't enjoy my time with Network Transmissions at all. I thought it was the worst Megaman, yet. Maybe I'll give it another chance.
    Well, there's no denying it's different than your regular, run-of-the-mill Mega Man. I just happened to love it.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  5. After I finish Wario World, this is next.

    Initially I was going to pass, but quite a few people on here have enjoyed it, so I'll pick it up from someplace that has a return policy.

  6. Like...GAMESTOP?!

    And thanks for commenting.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  7. Perhaps a place like..GAMESTOP yes.

  8. I haven't spent much time with this game yet, mostly due to Wario World but I'll give some impressions.

    The presentation is great! The cinemas are MegaMan at its best. In-game, everything is pretty hi-res and captures the sprite roots of the series perfectly. It's an .exe game, that's for sure. That means the pace is plodding. While there's platforming to be had, I've found myself most often standing still firing my pea-shooter at enemies from locations at which they can't hit me because my chips only provide a measly few shots before that particular weapon is depleted. This hurts, but it's not a complete fun fuck-over, mainly because you do always feel like you're just a button press away from accomplishing your goal. So the gameplay is compelling enough to push you forward, but what I've experienced so far doesn't have me expecting the pace to speed up to a "regular" MegaMan game, or to think the platforming is about to go balls out clever or difficult any time soon.

    --Scourge .

  9. Nice Review, but I have one suggested change. You can in fact stop & change weapons in the middle of a battle, your z button will stop the game without going to the pause screen, specifically for taking your time to get the propper weapon at your leisure.

    Also of note, you can get multiples of the boss chips from fighting them in the Virtual Stadium thing.

    As for the dificulty, It is almost like a SOTN Style CV game. If you jack out before using your last life, you will keep every chip you earned in while playing on the net. This will give you more chips to use next time you play, which will eventually make it possible to thrash whatever boss you are stuck on.

    JM
    Hrm.

  10. Originally posted by JM
    Nice Review, but I have one suggested change. You can in fact stop & change weapons in the middle of a battle, your z button will stop the game without going to the pause screen, specifically for taking your time to get the propper weapon at your leisure.
    I thought you could only open the Z menu when your meter was full...not to mention the fact that when you do open the menu, all your active chips get refiled into your folder, and the new chips selected are random.

    Also of note, you can get multiples of the boss chips from fighting them in the Virtual Stadium thing.
    I just tried getting a second Needle Cannon, but when I trounced all over Needle Man, I got nothing. Is there a certain something you have to do first?

    As for the dificulty, It is almost like a SOTN Style CV game. If you jack out before using your last life, you will keep every chip you earned in while playing on the net. This will give you more chips to use next time you play, which will eventually make it possible to thrash whatever boss you are stuck on.

    JM
    I suppose I should have mentioned this. Thanks for the comments.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  11. Originally posted by Captain Vegetable
    I thought you could only open the Z menu when your meter was full...not to mention the fact that when you do open the menu, all your active chips get refiled into your folder, and the new chips selected are random.
    Whoops, My mistake! It is the, um, Y button? The face button over the Green button, not the one you use chips with. That will bring up a screen specifically for cycling through your chips.

    As for the Stadium, you have to beat the bosses super fast to get better a better rank. I haven't tried it out with other bosses , but I have two Fireman chips & two Fire Arm chips from beating Fireman quickly.

    JM
    Hrm.

  12. Originally posted by JM
    Whoops, My mistake! It is the, um, Y button? The face button over the Green button, not the one you use chips with. That will bring up a screen specifically for cycling through your chips.
    It'd probably be the face button to the right of the A button, as the other one fires the selected chip. But this is news to me! I'm excited to go try it out! Thanks.

    As for the Stadium, you have to beat the bosses super fast to get better a better rank. I haven't tried it out with other bosses , but I have two Fireman chips & two Fire Arm chips from beating Fireman quickly.

    JM
    Ah! Gotcha.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  13. Kind of off topic, but how far in the game are you? I'm still not too far in, I want to take it slow & enjoy it.

    JM
    Hrm.

  14. Not far at all. I haven't been able to sit down and just play it. There's always something; work, school, wife, etc. I've beaten Needle Man, Guts Man, and Fire Man. I can get to Bright Man, but I'll be damned if I can figure out his pattern. I enjoy Ice Man's level, but cannot seem to pass the "disappearing blocks" with any kind of consistency, and Quick Man's level makes me cry.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  15. I'm about where you are, but I have taken out Bright man. You have to hit him when he is attacking. The thing that works the best is the level 1 or 2 seed bombs that you got from the garden level. Just throw them in front of him & he will walk over them. They do tons of damage & are pretty easy to get a lot of on the garden level. 4 or so of the level 1 bombs will damn near kill him.

    Quick man's stage is making me cry too. I have a feeling that I am getting close to the end of the lazer gauntlet, but I need to memorize it a bit more.

    JM
    Hrm.

  16. Originally posted by JM
    I'm about where you are, but I have taken out Bright man. You have to hit him when he is attacking. The thing that works the best is the level 1 or 2 seed bombs that you got from the garden level. Just throw them in front of him & he will walk over them. They do tons of damage & are pretty easy to get a lot of on the garden level. 4 or so of the level 1 bombs will damn near kill him.
    Ah! I'll try that. Does he have an element type to exploit, or is he type-less?

    Quick man's stage is making me cry too. I have a feeling that I am getting close to the end of the lazer gauntlet, but I need to memorize it a bit more.

    JM
    I don't find the laser gauntlet all that difficult. I'm just thrown by the awkward ledge and enemy possitions. In certain instances, it's almost like you have to get hit in order to progress.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

  17. Yeah, Wood will take him out. The seed bombs actually do way more damage than needleman's personal attack.

    JM
    Hrm.

  18. Originally posted by Captain Vegetable
    I don't find the laser gauntlet all that difficult. I'm just thrown by the awkward ledge and enemy possitions. In certain instances, it's almost like you have to get hit in order to progress.
    Yeah. I kind of noticed this about the laser gauntlet as well. I found that the stone body chip (or whatever its called) works pretty well if you accidentally get caught on a ledge for too long. The lasers wont hurt you and you will be invincible for a short time when it wears off...this allows for a good couple steps. This is also especially helpful when trying to get one of the power ups in that part of the level. Overall though, it really wasn't that difficult once I started thinking about the lay out of Quickman's stage on Mega Man 2. Its been years since I played part 2...and I doubt it is exactly the same layout but it sure seems like it to me.

    Also, thats a nice review you wrote Captain Vegetable. I would probably give this game a 9/10 as well. Its one of my favorite Gamecube games of the year so far. My only problem with the game is that it quickly goes from being insanely difficult at the beginning to being insanely easy the rest of the way through. I kind of wish the game would have had a consistently hard difficulty. The fact that it lightened up kind of disappointed me. I still believe its the best Mega Man game I have played in years though.

  19. I totally forgot about the stone body chip! I stuck it in my reserve folder a long time ago, I need to pull it out.

    JM
    Hrm.

  20. Thanks for the comments, magnifiedplaid.
    Quote Originally Posted by Drewbacca View Post
    There is wisdom beyond your years in these consonants and vowels I write. Study them and prosper.

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