It runs! It runs! It really, really runs!
And I'm on a friggin' P3 600 mhz with a GeForce 256. This means that everyone who has viewed this thread must download the demo. Granted, I need to run low-detail, and the FPS is a bit low in Disc Arena, but it's playable.
Armagetron did that, you know.After a bit more play, the side-by-side driving speed of the lightcycles makes this play completely different then any of the homebrews. I'm guessing what they went for here was to recreate the effect in the movies of the cycles speeding past and then falling behind as they drove next to each other. They way it works is that if a cycle is driving next to anothers wall, it creates a speed boost. So if you're in the lead and aren't actively moving in to block off the opponent they can shoot right past and cut you off. Dangerous indeed.
Anyway, so far, it's pretty cool. The disc portion, at least. Haven't been able to use the block, yet, and now that I read the freakin' manual, I learn about what ctrl does. Handy enough.
Haven't been able to play a light cycle game, due to the ping restrictions, but I'm sure I'll find one soon.
We need some TNL Tron action.
Edit:
Wow. You know a game needs more servers when I can host a public game and get six random people to join.
Just played some 1v1 lightcycle with a local.
One word: speed.
Armagetron is fast, but not this fast. Using the Turbo Curse in those green sectors while dodging the moving tower things? Whoa.
I can now see why pings of under 80 or LAN play are suggested.





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