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Thread: tron 2.0 multiplayer demo released

  1. After a bit more play, the side-by-side driving speed of the lightcycles makes this play completely different then any of the homebrews. I'm guessing what they went for here was to recreate the effect in the movies of the cycles speeding past and then falling behind as they drove next to each other. They way it works is that if a cycle is driving next to anothers wall, it creates a speed boost. So if you're in the lead and aren't actively moving in to block off the opponent they can shoot right past and cut you off. Dangerous indeed.

    I do wish there was a quick look for the sides, although I'd imagine that'll be implemented in the full version. The first-person locked view is my favorite, but leaves me unable to see to either side if anyone is closing in, whereas the manual camera is slippery and fairly unwieldy.

  2. It runs! It runs! It really, really runs!

    And I'm on a friggin' P3 600 mhz with a GeForce 256. This means that everyone who has viewed this thread must download the demo. Granted, I need to run low-detail, and the FPS is a bit low in Disc Arena, but it's playable.

    After a bit more play, the side-by-side driving speed of the lightcycles makes this play completely different then any of the homebrews. I'm guessing what they went for here was to recreate the effect in the movies of the cycles speeding past and then falling behind as they drove next to each other. They way it works is that if a cycle is driving next to anothers wall, it creates a speed boost. So if you're in the lead and aren't actively moving in to block off the opponent they can shoot right past and cut you off. Dangerous indeed.
    Armagetron did that, you know.

    Anyway, so far, it's pretty cool. The disc portion, at least. Haven't been able to use the block, yet, and now that I read the freakin' manual, I learn about what ctrl does. Handy enough.

    Haven't been able to play a light cycle game, due to the ping restrictions, but I'm sure I'll find one soon.

    We need some TNL Tron action.

    Edit:

    Wow. You know a game needs more servers when I can host a public game and get six random people to join.

    Just played some 1v1 lightcycle with a local.

    One word: speed.

    Armagetron is fast, but not this fast. Using the Turbo Curse in those green sectors while dodging the moving tower things? Whoa.

    I can now see why pings of under 80 or LAN play are suggested.

  3. Is it good? I might give this a spin.

  4. I like it, so far.

    Deflecting discs = awesome, and the light cycle portion is great (As MechDeus said, though, quick-looking would help. I wonder if the Lithtech engine has a scripting system that even remotely resembles Quake's...).

    On another note, I figured ctrl-fire would deflect, but I guess it's a melee attack. Anyone know?

  5. Yeah, it's a melee strike. Utterly pointless in that version of multiplayer, except when you can activate the disc in the waiting room and smack each other around.

    I personally haven't been able to deflect any discs yet, mainly because of bad ping. Some dedicated servers would be nice...

  6. Originally posted by Tain
    It runs! It runs! It really, really runs!

    And I'm on a friggin' P3 600 mhz with a GeForce 256. This means that everyone who has viewed this thread must download the demo. Granted, I need to run low-detail, and the FPS is a bit low in Disc Arena, but it's playable.
    wow, that's essentially the same computer i have. maybe i'll download it after all.

  7. I just discovered that holding the fire button down allows you to curve your disc. Awesome. This makes it much easier to smack your opponent when the disc is returning to you.

    Also, it seems that when your disc is deflected, you will take damage. At least, that's what my past two victims have shown me countless times.

    This is really growing on me.

  8. #18
    Damn, I want this game. I didn't think there would be a demo so soon.

    Can you fight bots outside of the tutorial part or just people online? I'm asking because the only computer I have access to that might be able to run this game doesn't have internet access.

  9. There are bots in the Lightcycle portion, but not in the Disc Arena.

  10. I wish there was at least one stable server for me to ping under 100 for...

    But alas, there is not.

    I think i'd rather play ricochet anyways

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