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Thread: Chaos! Fighting games that seriously have let you down...

  1. Quote Originally Posted by StriderKyo
    Kill me now...

    Okay, I think you guys are really misunderstanding me. Here's what I'm not saying:

    OMG! Dodging in Virtua Fighter 4 is a super skill maneouvre only true masters can accomplish! I spent 2 years on a mountaintop in Japan trying to master it and I cannot! 2 years! 2 years of my life wasted! I hate Virtua Fighter now and I am going to destroy every VF machine I see!! OMG! OMG!! I hate Yu Suzuki, and I am going to track him down and kill him! I'm sharpening the knife right now!! OMG!!!

    Here's what I did say:



    And really, I don't see how you can argue with that.

    VF3: Push dodge button at leisure, move sideways.

    VF4: Tap down really fast, probably move sideways.
    LOL!

    I disliked the Escape button in VF3 because the inclusion of the 4th button to execute moves threw me off and seemed very un-VFlike.

    But you're right, pushing down quickly doesn't ALWAYS guarantee a sidestep. There's no arguing that.

  2. And really, I don't see how you can argue with that.

    VF3: Push dodge button at leisure, move sideways.

    VF4: Tap down really fast, probably move sideways.
    The evade is guaranteed to register as long as you time it right though. There's no probably in it. If the evade does not register, than you timed it wrong, not because it only comes out 90% of the time.There's different timing for different speed moves but right before something hits you would work. You can move sideways with the 8-way run if you want anyways. Even if the evade input registers no matter what and you time it wrong, you would still get hit. If it doesn't register because of bad timing then you would get hit. Doesn't make a difference.

    If evading without someone attacking you is that important, then just use Shun or Lion. They have their own custom evades that register even if someone isn't attacking them. Or you could just use the dodge attack. All three buttons and dodge. It's guaranteed in the original VF4. With the PS2 version customive all three buttons in one button and it'll work just like a evade button. I don't see the point though.

  3. Quote Originally Posted by Captain Canuck
    The evade is guaranteed to register as long as you time it right though. There's no probably in it. If the evade does not register, than you timed it wrong, not because it only comes out 90% of the time.There's different timing for different speed moves but right before something hits you would work. You can move sideways with the 8-way run if you want anyways. Even if the evade input registers no matter what and you time it wrong, you would still get hit. If it doesn't register because of bad timing then you would get hit. Doesn't make a difference.

    If evading without someone attacking you is that important, then just use Shun or Lion. They have their own custom evades that register even if someone isn't attacking them. Or you could just use the dodge attack. All three buttons and dodge. It's guaranteed in the original VF4. With the PS2 version customive all three buttons in one button and it'll work just like a evade button. I don't see the point though.
    AAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!
    -Kyo

  4. I personally love the sidestep dodge by tapping up or down, mainly because I find 8-way run by itself to be generally useless thanks to tracking. I thought the dodge button in VF3 was good when I played it, but once VF4 came out and I got to play that I preferred the joystick tap. The extra button just seems to get in the way, especially if up and down are going to be useless for movement anyway.

    If anything needs to be remedied in VF4 it's those damn floaty jumps. They're leagues better then previous VFs but still highly annoying and oddly out of place.

    Back OT: Prolly VF3tb. I wanted to like it, I really did, but it never clicked with me. Soul Calibur was another one, I got all pumped for that game and outside of watching the kata videos and looking at the artwork it just felt like an unfinished game through and through.

  5. Mech, you've (sort of) summed up my feelings quite nicely on SC and VF 3. VF 3 was something that I was really looking forward to, and it totally underperformed. On the upside, the series seemingly underwent some growing pains in the game, and lessons were learned from it. SC just didn't feel right, at all. The graphics sure looked nice, and the animation was great, but aside from that, it seemed sloppy.
    matthewgood fan
    lupin III fan

  6. Street Fighter 3, right from the start it sucked. I hated the way all the new characters looked, I hated the new art direction having gotten used to the Alpha style for the past few years prior too, and the animation looked really weak. Apparently they added a few of the characters from older games into the newer versions, but I never found one to try it on, and Capcom seems insistant on not releasing the game on PS2 or Xbox. So it stays in the dissappointments column.

    VF3 really wasnt my cup of tea, but aside from the shitty graphics VF4 seems to have figured things out again. I cant judge that one though, never got the chance to play it against real competition.

  7. Good to see I'm not the only SF3 hater here....

    I never understood what the appeal of that series was, I hated the parry system, the artwork is lame, the whole game just felt so un-SF-ish.
    Right, because if anything validates the existance of a handheld piece of shit, it's taking those shitty handheld games and placing them on a screen big enough so that the inherent flaws of the software is visible to all humans. Including Ray Charles.

  8. Quote Originally Posted by Gutsman
    Good to see I'm not the only SF3 hater here....

    I never understood what the appeal of that series was, I hated the parry system, the artwork is lame, the whole game just felt so un-SF-ish.
    $10 says you're shit at fighting games.

  9. Apparently they added a few of the characters from older games into the newer versions, but I never found one to try it on, and Capcom seems insistant on not releasing the game on PS2 or Xbox. So it stays in the dissappointments column.
    Well, if you haven't tried Third Strike, which it sounds like you haven't, don't condemn the entire SFIII sub-series.

  10. Quote Originally Posted by Error
    Street Fighter 3, right from the start it sucked. I hated the way all the new characters looked, I hated the new art direction having gotten used to the Alpha style for the past few years prior too
    You mean "old art direction," considering that it was in the style of SFII only now with proper proportions.
    [...] and the animation looked really weak.
    Apparently they added a few of the characters from older games into the newer versions, but I never found one to try it on, and Capcom seems insistant on not releasing the game on PS2 or Xbox.
    If you haven't tried at least Second Impact - let alone Third Strike - you're missing most of the game. NG wasn't incredible as a fighting game and didn't really realize itself until the updates (much like Alpha).
    I never understood what the appeal of that series was, I hated the parry system
    Yeah, good defensive systems suck. What was the problem here?
    the whole game just felt so un-SF-ish.
    How so? They basically took characters from previous SFs, gave them new "skins," tweaked the moves to fit the new look, and then added a couple new guys and parrying. It does feel different, but in a typical progression sort of way.

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