[thumbnail]http://falcon.tp.devry.edu/~tmcn9298/mm3.jpg[/thumbnail]
I tried to get into 6 and it just didn't happen. It's not that I begrudgingly bought the game spiting 3D0, I just gave it a good college-try since I liked the previous 3 titles so much. Somewhere between 6 not resembling any facet of previous MM titles and my PC (still) being a P200/128 with no card, I played 2 hours of it and just gave up. And I've never looked into the series since then.
However I can tell you that the disc out there called "Might and Magic Trilogy" is 3, 4, and 5 on a CD. The games will easily run on any PC today and still provide lots of things to do. Despite the fact that these MM titles have very little in terms of storyline aside from some longwinded text encounters, lack music, and provides the only view of your characters as 100x100 icons (or tombstones, etc), there are still many other areas the series does right to keep you interested in playing. That is, if ultimate stat building is your idea of a good time
4 and 5 are worth seperate mention since they truly do integrate; the storyline crosses over, your party stays intact and you can use portals to flip between 4's world and 5's.
I can't offer you any insight into 1 and 2 other than that they are ancient and probably not worth the time.
If I recall correctly, when I saw someone playing MM2, an enemy encounter provided seventy Wolves. Their deaths occured line by agonizing line...
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