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Thread: Chaos Legion - Official Thread

  1. I keep trying to play through this game and keep getting pulled away. In any case, I'm on stage 4 now and have come to the conclusion that Gungrave is far and away the superior pure action title, but that's not to say Chaos Legion doesn't have its strong points. Unfortunately, it also has a couple strong bad points that are beginning to manifest themselves.

    First problem I noticed: Just like Dante, if Seig starts a combo you lose almost complete control over him and he'll just start charging forward with no ability to dodge or move. If there was some way to cancel a combo mid-way through (maybe have circle as a double usage button in that it would halt his movements immediately like a RC from GGXX, perhaps at the cost of some Soul Power or something) it'd be fine, but 90% of my hits are because Seig is stuck in performing a combo and can't move or turn enough. Like I said about DMC, he really needs to be able to redirect his attacks mid-combo, as back attacks can be killer since there's no way to stop them while fighting.

    Second: Like many action games, they seem to think that placing idiotic objectives and changing the pace from the pure simplicity and action into unnessecary goals will somehow make the game better. It doesn't. It rarely has and it's a tactic that fails more often then it works, turning many action games that started off excellently into pathetic drivel that I couldn't stand to finish. Why the target enemies? Why the lack of droves of enemies swarming across the landscape? Why the floating enemies that take so to kill even after every other enemy around has been destroyed, turning into a waste of time?

    It starts off with tons of enemies pouring in from everywhere and ripping through the masses utilizing crowd control and brute strength, but has so far turned into "ignore everyone, go for the target enemy" and there aren't even masses of enemies to plow through to get to the target enemy. If they had placed a single target enemy and fifty enemies between the two of you, that would be sweet as hell. But to have five guys milling around and some cannons placed around for the sole purpose of being annoying? No.

    Now, that's not to say I haven't had fun with it. I had a blast with those early stages and it was good stuff, but the direction the level design is going isn't making me happy. If you're going to make a pure action game, MAKE A PURE ACTION GAME. Leave any sort of bullshit objectives that are not Kill Everyone or Reach The End Of The Level out of it. And for Gods sake, make sure we have something to kill and plenty of it. Getting through the beginning of stage 4 only requires killing about ten out of the eighty or so enemies eventually present. Why is that the best option? Remove the point of the game and the game thus becomes pointless.

    I have some other bitches about it (pointless combo rankings, complete lack of flow, etc.) but I'll hold off for now. One question: What are those blue items there for and how do you use them? I accidently skipped the tutorial section for that (as they kept popping up while I was killing things, and the Skip Screen button is the same as attack, so the screen was gone before I realized it was popping up) and have no clue how or where to use them.

  2. If there was some way to cancel a combo mid-way through (maybe have circle as a double usage button in that it would halt his movements immediately like a RC from GGXX
    when you get the flawed legion you can press jump during a combo and sieg does a dodge move, haven't tried it myself though.

    What are those blue items there for and how do you use them?
    I don't think you can use them, they're just there to show stat increases (like max HP-up)

    anyway, the only thing that really annoys me about this game is the damn respawing enemies. like mechdeus said, half the time you just have to kill the target guy because anyone else just respawns 3 seconds after you kill them. I got my ass kicked early on because I tried to take out all the normal guys before taking out the target but they just kept coming and eventually I'd die. so I just decided to kill who I needed and take out the target....but then I found out that everyone else automatically dies when you do that -_-

    the game is still fun though, but I want to kill everyone dammit, everyone. an action game where you have to ignore 70% of the enemies in a room is just weird

  3. Quote Originally Posted by Despair
    But nowdays, we get people raggin on games like this, calling them repetetive and pointless.
    That's funny. I remember The Two Towers and the Dynasty Warriors games getting pretty good reviews.

  4. Well, But I also remember GunGrave and Chaos Legion being flamed just for this.

  5. Quote Originally Posted by Xero_Kaiser
    I don't think you can use them, they're just there to show stat increases (like max HP-up)
    But... I don't have any stat increases. The only ones I'm getting are from the Legions, those blue items just kinda sit there and say, "We're a stat increase!" but my stats haven't.
    the game is still fun though, but I want to kill everyone dammit, everyone. an action game where you have to ignore 70% of the enemies in a room is just weird
    Word.

  6. #36
    Well i already posted my impressions.but hey..i really love this game.Gungrave has NOTHING on this game except for character design..Grave barely Beats out Seig and Delicroix for the title.
    actually with the whole respawning enemies thing.it gets annoying but there is a reason for this you know.it usually means there is a enemy generator near by...AND they DO RUN OUT.the begenning of stage seven i have to kill one of those generators. but to do it i had to get through wave of enemies plus 3 big assholes. i just killed all littles asses till they stoped spawning and i let my Hatred Assists take care of the big guys.(Rock bottoms for everyone!)
    and one more Q. Is it me or was someone at capcom playing way to much FF7 when they made Delicroix?(most OG vid game character name)

    JBNagis
    The Hatred will Pummel you!

  7. I hate to bring this thread up, but for all of those who are playing it...

    Do you guys have any strategies? I find this game frustrating and tedious more than anything. I'm severely disappointed. I think that maybe some input from other players will help make it fun, because my legions are pretty worthless as it stands.

  8. #38
    well what do you need help with.
    i am sure i can help you with something.

    JBNagis

  9. Picked it up today but I don't know if I'm gonna keep it, it's to damn hard really, I'm at stage 7 and in some places the enemies just doesn't stop coming and then one of those big freaks with two heads appear and I'll have to get a football field between me and them and then draw my legions back and forward. I don't know if it's because I sucked in the earlier stages but my legions seems to be lacking in every department, and fuck those running spikeballs.

  10. Is anyone still playing this? I nabbed it for $20 from KB and I find it to be quite entertaining. Level 3 is bitching me around, though. Is there any way to avoid them cheap attacks?

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