Saturn
Power Drift - Reduced frame rate. In the arcade & DC versions you'll notice the position dots on the track overview moving smoothly. Here they jerk about.
Galaxy Force II - The same frame rate hit that plagues SS Power Drift rears its ugly head here, also.
Elevator Action 2 - No change as far as I can tell. For some reason the Saturn version uses a 7-digit score counter (maybe some players have broken the 1M barrier on the arcade?).
RayForce/Layer Section - No change as far as I can tell. Less slowdown than the arcade, if I recall right. BTW, Ving was involved in this one (I note a reference to Ving in the end credits)
Gekirindan - A whole lot of extra slowdown. Some of the scaling effects and line-scrolling are not nearly as smooth. The ending seems to be done in FMV, also.
Pulirula - It looks the same as the arcade to me. The PS version seems less smooth.
Darius Gaiden - Fewer colors: I see some dithering on certain larger enemies. GameFan had one of its reviewers saying that there are a few animation frames missing on bosses "but it isn't something you'll notice".
KOF'95 - Nothing changed. This is the most accurate KOF port. Ever.
KOF'96 - If you beat the game with an edit team, the game will crash. Really nice, SNK. There is also some sound dropout, and some sound samples are cut short (noticed on Mr. Big's "Beorei shimasu!").
Hyper Duel - Perfect.
Metal Black - Perfect.
Thunder Force 4 (from Gold Pack 2) - Zero slowdown.
Kyuukyoku Tiger 2 - The continue timer graphic is different, and the post-game high score table doesn't have that 4 seconds or so of guitar rock. Everything else seems fine though.
Chase HQ + SCI - What JAPJAC said on TFP about slowdown & improper car sprites as well as a few other things- wrong font used in S.C.I., Chase HQ doesn't add the 5,000,000 end game bonus to your score, & no high score table. It doesn't seem to affect your distance if you don't follow the arrow- Raymond still gets pissed at you, but the distance between you and the criminals actually keeps decreasing.
Batman Forever - A bad game in the arcades gets even worse when the character sprites are shrunken.
Dreamcast
Sega Rally 2 - Bad framerate dives. If you reduce trackside detail you can lock the game at 30 FPS, but you should NOT have to do this. Ferrari F355 has graphics superior to Model 3 racers, so something got screwed in the porting of SR2. Chances are WinCE didn't help it.
Confidential Mission - Loads less slowdown than the arcade.
Street Fighter III - Dudley's Punch & Cross from the arcade is missing (which was hcb, f + P). Kao Megura wrote the FAQ for the DC version s and wonders if this move was actually a glitch.
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